BIS fnc reviveGet3dIcons: Difference between revisions
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{{Function | {{Function | ||
| arma3 | |game1= arma3 | ||
|1.42 | |version1= 1.42 | ||
<! | <!--|exec= server|=--> | ||
<! | <!--|arg= local--> | ||
| | <!--|eff= local--> | ||
|descr= Returns structured text that can be displayed in 'Hold Action' tech as animated unconscious state icon. | |||
||s1= [unit] call [[BIS_fnc_reviveGet3dIcons]]|=Syntax | |||
|p1= unit: [[Object]] - Unconscious unit | |||
|r1= [[Structured Text]] - Structured text with animated unconscious state 'Hold Action' icon. | |||
|[] call [[BIS_fnc_reviveGet3dIcons]] | |x1= <code>_structuredText = [BIS_unit] [[call]] [[BIS_fnc_reviveGet3dIcons]];</code> | ||
| | |exec= call | ||
| | |seealso= [[Arma 3 Revive]] [[BIS_fnc_disableRevive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveAllowed]] [[BIS_fnc_reviveBleedOut]] [[BIS_fnc_reviveDamageReset]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhHandleHeal]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEhRespawn]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGetActionIcon]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnBeingRevived]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]] [[BIS_fnc_reviveSecureUnit]] | ||
}} | }} | ||
Revision as of 13:15, 12 January 2020
Description
- Description:
- Returns structured text that can be displayed in 'Hold Action' tech as animated unconscious state icon.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [unit] call BIS_fnc_reviveGet3dIcons
- Parameters:
- unit: Object - Unconscious unit
- Return Value:
- Structured Text - Structured text with animated unconscious state 'Hold Action' icon.
Examples
- Example 1:
_structuredText = [BIS_unit] call BIS_fnc_reviveGet3dIcons;
Additional Information
- See also:
- Arma 3 Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit
Notes
-
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