BIS fnc reviveGetActionIcon: Difference between revisions

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{{Function|= Comments
{{Function


| arma3 |Game name=
|game1= arma3


|1.42|Game version=
|version1= 1.42


<!---|arg= local |Multiplayer Arguments=--->
<!--|exec= server|=-->


<!---|eff= local |Multiplayer Effects=--->
<!--|arg= local-->


| <pre>/*
<!--|eff= local-->
Author: Jiri Wainar


Description:
|descr= Returns structured text that can be displayed in 'Hold Action' tech as animated unconscious state icon.
Returns structured text that can be displayed in 'Hold Action' tech as animated unconscious state icon.


Parameters:
||s1= [unit] call [[BIS_fnc_reviveGetActionIcon]]|=Syntax
OBJECT - unconscious unit


Returns:
|p1= unit: [[Object]] - Unconscious unit
Structured text with animated unconscious state 'Hold Action' icon.


Example:
|r1= [[Structured Text]] - Structured text with animated unconscious state 'Hold Action' icon.
_structuredText = _unit call  bis_fnc_reviveGetActionIcon;
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=


|[] call [[BIS_fnc_reviveGetActionIcon]]|Syntax=
|x1= <code>_structuredText = [BIS_unit] [[call]] [[BIS_fnc_reviveGetActionIcon]];
</code>


|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
|exec= call


|Datatype - description|Return value=
|seealso= [[Arma 3 Revive]] [[BIS_fnc_disableRevive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveAllowed]] [[BIS_fnc_reviveBleedOut]] [[BIS_fnc_reviveDamageReset]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhHandleHeal]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEhRespawn]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGet3dIcons]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnBeingRevived]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]] [[BIS_fnc_reviveSecureUnit]]


|x1= <code></code>|Example 1=
|exec= call |Execution=
| |See also=
}}
}}



Revision as of 13:16, 12 January 2020

Hover & click on the images for description

Description

Description:
Returns structured text that can be displayed in 'Hold Action' tech as animated unconscious state icon.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[unit] call BIS_fnc_reviveGetActionIcon
Parameters:
unit: Object - Unconscious unit
Return Value:
Structured Text - Structured text with animated unconscious state 'Hold Action' icon.

Examples

Example 1:
_structuredText = [BIS_unit] call BIS_fnc_reviveGetActionIcon;

Additional Information

See also:
Arma 3 Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

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