waypointVisible: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2") |
Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters") |
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Revision as of 22:23, 6 April 2020
Description
- Description:
- Returns the visibility of the waypoint. Returns 0 (Number) for a non valid waypoint.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_visible = waypointVisible [groupOne, 1];
- Example 2:
_visible = waypointVisible [group player, currentWayPoint (group player)];
Additional Information
- See also:
- waypointssetWaypointVisible
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.55
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Waypoints