setLightUseFlare: Difference between revisions
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<dd class="notedate">Posted on Mar 25, 2014 - 18:50 | <dd class="notedate">Posted on Mar 25, 2014 - 18:50 | ||
<dt class="note"> | <dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">1. In ArmA3 ver 1.14 flare color can be changed via [[setLightColor]].<br> | ||
2. Flare won't have visual presentation in daytime.<br> | 2. Flare won't have visual presentation in daytime.<br> | ||
3. [[setLightUseFlare]] needs to be used together with [[setLightFlareSize]] and [[setLightFlareMaxDistance]] so that a flare can be seen. | 3. [[setLightUseFlare]] needs to be used together with [[setLightFlareSize]] and [[setLightFlareMaxDistance]] so that a flare can be seen. |
Revision as of 15:52, 17 May 2020
Description
- Description:
- Sets if light has flare.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
myLight setLightUseFlare true;
Additional Information
- See also:
- setLightAmbientsetLightColorlightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightBrightnesssetLightFlareSizesetLightFlareMaxDistancesetLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Mar 25, 2014 - 18:50
- ffur2007slx2_5
- 1. In ArmA3 ver 1.14 flare color can be changed via setLightColor.
2. Flare won't have visual presentation in daytime.
3. setLightUseFlare needs to be used together with setLightFlareSize and setLightFlareMaxDistance so that a flare can be seen.