worldToScreen: Difference between revisions

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<dd class="notedate">Posted on august 19th, 2012 - 19:19 (GMT+1)
<dd class="notedate">Posted on august 19th, 2012 - 19:19 (GMT+1)
<dt class="note">'''[[User:Lou Montana|Lou Montana]]'''
<dt class="note">[[]]
<dd class="note"> please take [[SafeZone|safezones]] in consideration : the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered
<dd class="note"> please take [[SafeZone|safezones]] in consideration : the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered



Revision as of 18:06, 19 May 2020

Hover & click on the images for description

Description

Description:
Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
Groups:
Uncategorised

Syntax

Syntax:
worldToScreen position
Parameters:
position: Array - World position 2D [x,y] or PositionAGL
Return Value:
Array - Screen position [x,y] (see SafeZone for more info)

Examples

Example 1:
_screenPos = worldToScreen getPos soldier1;
Example 2:
_screenPos = worldToScreen (player modelToWorld [0,10,0]);

Additional Information

See also:
screenToWorldSafeZone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on august 19th, 2012 - 19:19 (GMT+1)
[[]]
please take safezones in consideration : the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered

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