titleRsc: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters")
m (Text replacement - "<dt class="note">'''\[\[.*\]\]'''" to "<dt class="note">$1")
Line 34: Line 34:


<dd class="notedate">Posted on 30 Jun, 2008
<dd class="notedate">Posted on 30 Jun, 2008
<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''<dd class="note">
<dt class="note">[[]]<dd class="note">
Using [[titleRsc]] (unlike [[cutRsc]]) for a HUD will mean:
Using [[titleRsc]] (unlike [[cutRsc]]) for a HUD will mean:
* the HUD will remain visible when you access the map and overlay it.<BR>
* the HUD will remain visible when you access the map and overlay it.<BR>

Revision as of 18:12, 19 May 2020

Hover & click on the images for description

Description

Description:
Display a resource defined in RscTitles. Also see cutRsc, with these two commands you can show two different resources at once.
Groups:
Uncategorised

Syntax

Syntax:
titleRsc [text, type, speed, showInMap]
Parameters:
[text, type, speed]: Array
text: String - the class name of the resource. ("Default" will remove the current resource.)
type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed (Optional): Number - Time in seconds to fade in resource. Default: -1
showInMap (Optional): Boolean - false to hide the text when the map is opened. Default: true
Return Value:
Nothing

Examples

Example 1:
titleRsc ["BIS", "PLAIN"]

Additional Information

See also:
titleTexttitleObjcutRscallActiveTitleEffects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 30 Jun, 2008
[[]]
Using titleRsc (unlike cutRsc) for a HUD will mean:
  • the HUD will remain visible when you access the map and overlay it.
  • using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.

Bottom Section

Posted on September 25, 2014 - 10:04 (UTC)
Kenoxite
In OFP/CWA any <x>Rsc will hide all the elements of the HUD, including the map.