Game logic - Skill – Ylands
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*'''Note:''' This option muset be enabled if you want the "Movement" element to work! | *'''Note:''' This option muset be enabled if you want the "Movement" element to work! | ||
===Duration=== | ===Duration=== | ||
* | *Determines how long the skill lasts (will also affect the timeline) | ||
*'''Note:''' If you have elements on the timeline and set the duration to be shorter than the position of those elements, they will be deleted! | |||
===Cooldown=== | ===Cooldown=== | ||
* | * |
Revision as of 12:53, 5 June 2020
Description
- Allows creators to make their own custom skills and actions
- You can assign a skill to any player role or assign it to player via visual scripting
- If there are skill present in your game, you can see a skill list in your inventory screen and you can change hotbar to skill hotbar by pressing ~
Properties
Description
- A short description of your skill
Icon
- Skill icon that will represent the skill in skill list and hotbar
Overrides mode
- Enable this if you want the skill execution to completely override player motion input and state (e.g., walking, flying)
- If you enable this option, it might be a good idea to add an animation, since no default animation will show
- Note: This option muset be enabled if you want the "Movement" element to work!
Duration
- Determines how long the skill lasts (will also affect the timeline)
- Note: If you have elements on the timeline and set the duration to be shorter than the position of those elements, they will be deleted!