Game logic - Skill – Ylands
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*'''Note:''' If you have elements on the timeline and set the duration to be shorter than the position of those elements, they will be deleted! | *'''Note:''' If you have elements on the timeline and set the duration to be shorter than the position of those elements, they will be deleted! | ||
===Cooldown=== | ===Cooldown=== | ||
* | *Set cooldown - how long you have to wait until the same skill can be used again | ||
===Entry condition=== | ===Entry condition=== | ||
* | *Set up condition a player must meet to execute the skill | ||
===Entry cost=== | ===Entry cost=== | ||
* | *Resource cost required to enter skill. Set up target resource and how much skill execution costs | ||
===Interruption=== | ===Interruption=== | ||
* | *Set up what will interupt this skill | ||
===Is Charged=== | ===Is Charged=== | ||
* | *Turns on charge settings, where you can set up individual charge states and their duration | ||
===Loops in=== | ===Loops in=== | ||
* | *Sets up whether the skill loops and in which state | ||
*None - skill does not loop | |||
*Last charge state - Last charge state loops as long as the button is held | |||
*Skill execution - Skill execution loops as long as the button is held | |||
===Is Modal=== | ===Is Modal=== | ||
* | *Turns on modal settings, where you can set up modal states | ||
*You are able to select modal skills in the skill hotbar to enter a "mode" from which you can execute elements on timeline via default action button.(Default LMB on PC) | |||
=Elements= | =Elements= |
Revision as of 13:10, 5 June 2020
Description
- Allows creators to make their own custom skills and actions
- You can assign a skill to any player role or assign it to player via visual scripting
- If there are skill present in your game, you can see a skill list in your inventory screen and you can change hotbar to skill hotbar by pressing ~
Properties
Description
- A short description of your skill
Icon
- Skill icon that will represent the skill in skill list and hotbar
Overrides mode
- Enable this if you want the skill execution to completely override player motion input and state (e.g., walking, flying)
- If you enable this option, it might be a good idea to add an animation, since no default animation will show
- Note: This option muset be enabled if you want the "Movement" element to work!
Duration
- Determines how long the skill lasts (will also affect the timeline)
- Note: If you have elements on the timeline and set the duration to be shorter than the position of those elements, they will be deleted!
Cooldown
- Set cooldown - how long you have to wait until the same skill can be used again
Entry condition
- Set up condition a player must meet to execute the skill
Entry cost
- Resource cost required to enter skill. Set up target resource and how much skill execution costs
Interruption
- Set up what will interupt this skill
Is Charged
- Turns on charge settings, where you can set up individual charge states and their duration
Loops in
- Sets up whether the skill loops and in which state
- None - skill does not loop
- Last charge state - Last charge state loops as long as the button is held
- Skill execution - Skill execution loops as long as the button is held
Is Modal
- Turns on modal settings, where you can set up modal states
- You are able to select modal skills in the skill hotbar to enter a "mode" from which you can execute elements on timeline via default action button.(Default LMB on PC)