setMusicEffect: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|") |
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|1.00|Game version= | |1.00|Game version= | ||
|gr1= Sounds |GROUP1= | |||
|gr2= Triggers |GROUP2= | |||
|gr3= Waypoints |GROUP3= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 13:20, 20 September 2020
Description
- Description:
- Defines the music track played on activation. Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track).
- Groups:
- SoundsTriggersWaypoints
Syntax
Alternative Syntax
- Syntax:
- waypoint setMusicEffect track
- Parameters:
- waypoint: Array - format Waypoint
- track: String
- Return Value:
- Nothing
Examples
- Example 1:
_trigger setMusicEffect "Track1"
- Example 2:
[_group1,1] setMusicEffect "$STOP$"
Additional Information
- See also:
- createTriggersetSoundEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Sounds
- Command Group: Triggers
- Command Group: Waypoints
- Scripting Commands OFP Elite
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters