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{{Command|= Comments | |||
____________________________________________________________________________________________ | |||
| ofpr |= Game name | |||
|1.75|= Game version | |||
|arg= global |= Arguments in MP | |||
|eff= global |= Effects in MP | |||
____________________________________________________________________________________________ | |||
| Process a linear animations on an object. Such animations are only used in user-made addons, they can be defined in the addon's config.cpp. |= Description | |||
____________________________________________________________________________________________ | |||
'''[animation, phase] | | object '''animate''' [animation, phase] |= Syntax | ||
|p1= object: [[Object]] |= Parameter 1 | |||
[[ | |p2= animation: [[String]] - name of the animation. This is the class-name of the animation defined in the addon's config.cpp. |= Parameter 2 | ||
|p3= animationPhase: [[Integer]] - range 0 (start point of the animation) to 1 (end point of the animation). The speed, in which the animation is processed, is defined in the addon's config.cpp and cannot be changed during running missions. |= Parameter 3 | |||
| [[Nothing]] |= Return value | |||
____________________________________________________________________________________________ | |||
|x1= <pre>building animate ["maindoor", 1]</pre> |= Example 1 | |||
____________________________________________________________________________________________ | |||
| [[animationPhase]] |= See also | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|ANIMATE]] | |||
[[Category:Scripting Commands OFP 1.96|ANIMATE]] | |||
[[Category:Scripting Commands ArmA|ANIMATE]] |
Revision as of 22:01, 1 August 2006
Description
- Description:
- Process a linear animations on an object. Such animations are only used in user-made addons, they can be defined in the addon's config.cpp.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object animate [animation, phase]
- Parameters:
- object: Object
- animation: String - name of the animation. This is the class-name of the animation defined in the addon's config.cpp.
- animationPhase: Integer - range 0 (start point of the animation) to 1 (end point of the animation). The speed, in which the animation is processed, is defined in the addon's config.cpp and cannot be changed during running missions.
- Return Value:
- Nothing
Examples
- Example 1:
building animate ["maindoor", 1]
Additional Information
- See also:
- animationPhase
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note