buttonSetAction: Difference between revisions
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|1.5|= Game version  | |1.5|= Game version  | ||
|arg= local |= Arguments in MP  | |||
|eff= local |= Effects in MP  | |||
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|   | | Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See [[Dialog Control]] for more information about user dialogs. |= Description  | ||
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| '''buttonSetAction''' |= Syntax  | | '''buttonSetAction''' [idc, code] |= Syntax  | ||
|p1= idc: [[Integer]] - control ID |= Parameter 1  | |||
|  | |p2= code: [[String]] - code body that should be executed when the button/active text is clicked |= Parameter 2  | ||
| [[Nothing]] |= Return value  | | [[Nothing]] |= Return value  | ||
____________________________________________________________________________________________  | ____________________________________________________________________________________________  | ||
|x1= <pre>buttonSetAction [100,   | |x1= <pre>buttonSetAction [100, {player exec "reply.sqs"}]</pre> |= Example 1  | ||
____________________________________________________________________________________________  | ____________________________________________________________________________________________  | ||
|   | | [[buttonAction]] |= See also  | ||
}}  | }}  | ||
Revision as of 22:26, 1 August 2006
Description
- Description:
 - Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See Dialog Control for more information about user dialogs.
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - buttonSetAction [idc, code]
 - Parameters:
 - idc: Integer - control ID
 - code: String - code body that should be executed when the button/active text is clicked
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 buttonSetAction [100, {player exec "reply.sqs"}]
Additional Information
- See also:
 - buttonAction
 
Notes
- 
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