BIS fnc ejectionSeatRelease: Difference between revisions

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Revision as of 15:00, 6 October 2020

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Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured.
	- Additional option for player to separate from ejetor seat via user action. default ejection function will ato deploy parachute at 350 m altitude. This is a manual override.
	- Generic parachute used, currently only one model in game so no need to parametarize.

	Exucution:
	- Call the function via user action defined on the ejector seat vehicle.

		Example:
		class UserActions
	    {

			class Ejection_Seat_Eject
			{
				priority = 0.05;
				shortcut = "Eject";
				displayName = "$STR_A3_action_deploy_parachute";
				condition = "player in this";
				statement = "[this] spawn BIS_fnc_ejectionSeatRelease";
				position = "pilotcontrol";
				radius = 10;
				onlyforplayer = 1;
				showWindow = 0;
				hideOnUse = 1;
			};
		};

	Requirments:
	- Compatible ejector seat must have a user action set up to triger this fnc.

	Parameter(s):
		_this select 0: mode (Scalar)
		0: ejector seat/object


	Returns: nothing
	Result: Pilot will be forced from ejection seat vehicle to parachute. Semi-authenthic behaviour.
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Aircraft Functionality

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

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