BIS fnc endMissionServer: Difference between revisions

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Revision as of 08:48, 10 October 2020

Hover & click on the images for description

Description

Description:
Ends the mission properly for all players in a multiplayer environment.
Execution:
call
Groups:
Multiplayer

Syntax

Syntax:
endType call BIS_fnc_endMissionServer
Parameters:
endType: String - class name of ending defined in CfgDebriefing.
Can be custom or one of dynamically calculated ones:
  • "EveryoneWon" - show "MISSION COMPLETED" to everyone
  • "EveryoneLost" - show "MISSION FAILED" to everyone
  • "SideScore" - show "YOUR SIDE WON" to side with largest score
  • "GroupScore" - show "YOUR GROUP WON" to group with largest score
  • "PlayerScore" - show "YOU WON" to player with largest score
 
Return Value:
Boolean

Examples

Example 1:
"SideScore" call BIS_fnc_endMissionServer;

Additional Information

See also:
BIS_fnc_endMissionfailMissionforceEndendMission

Notes

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Only post proven facts here! Add Note

Notes

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