getFSMVariable: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}")
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}")
Line 53: Line 53:


{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 17:04, 8 January 2021

Hover & click on the images for description

Description

Description:
Return the value of variable in the variable space of given FSM. The FSM handle is the number returned by the execFSM command.
Groups:
Variables

Syntax

Syntax:
FSMhandle getFSMVariable name
Parameters:
FSMhandle: Number
name: String - name of the variable
Return Value:
Anything

Alternative Syntax

Syntax:
FSMhandle getFSMVariable [name, defaultValue] Template:since
Parameters:
[name, defaultValue]: Array -
FSMhandle: Number
name: String - name of the variable
defaultValue: Anything - value to return if variable is nil
Return Value:
Anything

Examples

Example 1:
_handle getFSMVariable "_foo";
Example 2:
_handle getFSMVariable ["_foo", 123];

Additional Information

See also:
FSMcommandFSMcompletedFSMdoFSM execFSMsetFSMVariable

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section