magazinesAmmoFull: Difference between revisions
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* [[String]]: magazine location: "Vest", "Uniform", "Backpack", "" or [[currentMuzzle]] if the magazine is loaded |RETURNVALUE= | * [[String]]: magazine location: "Vest", "Uniform", "Backpack", "" or [[currentMuzzle]] if the magazine is loaded |RETURNVALUE= | ||
|s2= [[magazinesAmmoFull]] [vehicle, includeEmpty] {{ | |s2= [[magazinesAmmoFull]] [vehicle, includeEmpty] {{Since|arma3|1.99.146475|y}} |SYNTAX2= | ||
|p21= vehicle: [[Object]] - unit or vehicle |PARAMETER21= | |p21= vehicle: [[Object]] - unit or vehicle |PARAMETER21= |
Revision as of 19:35, 11 January 2021
Description
- Description:
- Returns array of arrays of all vehicle's magazines with extended information about them.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- magazinesAmmoFull vehicle
- Parameters:
- vehicle: Object - unit or vehicle
- Return Value:
- Array of Arrays in format:
- String: magazine class name
- Number: magazine ammo count
- Boolean: is magazine loaded
- Number: magazine type:
- -1 = n/a (default if magazine is not loaded)
- 0 - grenade
- 1 - primary weapon mag
- 2 - handgun mag
- 4 - secondary weapon mag
- 4096 - binocular weapon mag
- 65536 - vehicle mag
- String: magazine location: "Vest", "Uniform", "Backpack", "" or currentMuzzle if the magazine is loaded
Alternative Syntax
- Syntax:
- magazinesAmmoFull [vehicle, includeEmpty] Template:Since
- Parameters:
- vehicle: Object - unit or vehicle
- includeEmpty: Boolean - (Optional, default false) true to include empty magazines
- Return Value:
- same as Primary Syntax
Examples
- Example 1:
_magazinesAmmoFull = magazinesAmmoFull player; /* [ ["30Rnd_65x39_caseless_mag",30,false,-1,"Uniform"], ["30Rnd_65x39_caseless_mag",30,false,-1,"Vest"], ["16Rnd_9x21_Mag",16,false,-1,"Vest"], ["SmokeShellGreen",1,true,0,"SmokeShellGreenMuzzle"], ["Chemlight_green",1,true,0,"ChemlightGreenMuzzle"], ["HandGrenade",1,true,0,"HandGrenadeMuzzle"], ["30Rnd_65x39_caseless_mag",30,true,1,"arifle_MX_ACO_pointer_F"], ["16Rnd_9x21_Mag",16,true,2,"hgun_P07_F"] ] */
- Example 2:
_magazinesAmmoFull = magazinesAmmoFull Mi_48; /* [ ["250Rnd_30mm_APDS_shells",250,false,-1,""], ["250Rnd_30mm_HE_shells",250,true,65536,"gatling_30mm"], ["8Rnd_LG_scalpel",8,true,65536,"missiles_SCALPEL"], ["38Rnd_80mm_rockets",38,true,65536,"rockets_Skyfire"] ] */
Additional Information
- See also:
- See also needed
Notes
-
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Notes
Bottom Section
- Posted on December 20, 2014 - 14:40 (UTC)
- Actium
-
When used on vehicles this will only return all magazines associated with a single turretPath (which one depends on the actual armament of the vehicle, usually the first armed turretPath or alternatively turretPath [-1]).
If you want to get all turrets' magazines, use allTurrets and magazinesTurret. --Actium (talk) 15:40, 20 December 2014 (CET) - Posted on February 10, 2015 - 04:40 (UTC)
- Pierre MGI
- As Actium said, this function seems to extract data from: configfile >> "CfgVehicles" >> _the_vehicle_you_want >> "Turrets" >> "MainTurret">> "magazines". Some vehicles return an empty field {} because magazines are in straight in: configfile >> "CfgVehicles" >> _the_vehicle_you_want >> "magazines" (often dedicated to flares only). This is the case of WY-55 Hellcat. This function returns an empty array.
- Posted on April 5, 2019 - 22:28 (UTC)
- Yuval
- This command does not include magazines loaded into weapons stored inside player's backpack (or every other container).