BIS fnc 3DENCamera: Difference between revisions
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m (Text replacement - "\[\[Category\:Function Group\: Eden Editor(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Eden Editor|GROUP1= | |gr1= Eden Editor|GROUP1= | ||
| Moves Eden's camera depending on one of two modes: | | Moves Eden's camera depending on one of two modes: | ||
* "random" - A random position over land preferring non forested areas | * "random" - A random position over land preferring non forested areas | ||
* "selected" - The current selected Eden entity or users cursor position if nothing is selected |Description= | * "selected" - The current selected Eden entity or users cursor position if nothing is selected |Description= | ||
| [mode] call [[BIS_fnc_3DENCamera]] |Syntax= | | [mode] call [[BIS_fnc_3DENCamera]] |Syntax= | ||
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| [[Nothing]] |Return value= | | [[Nothing]] |Return value= | ||
|x1= Move Eden's camera to the currently selected Eden entity | |x1= Move Eden's camera to the currently selected Eden entity | ||
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|x2= Move Eden's camera to a random position | |x2= Move Eden's camera to a random position | ||
<code>["random"] [[call]] [[BIS_fnc_3DENCamera]];</code> |Example 2= | <code>["random"] [[call]] [[BIS_fnc_3DENCamera]];</code> |Example 2= | ||
|[[Eden Editor]],[[BIS_fnc_3DENControlsHint]],[[BIS_fnc_3DENDiagCreateList]],[[BIS_fnc_3DENDiagFonts]],[[BIS_fnc_3DENDiagMouseControl]],[[BIS_fnc_3DENDrawLocations]],[[BIS_fnc_3DENEntityMenu]],[[BIS_fnc_3DENExportAttributes]],[[BIS_fnc_3DENExportOldSQM]],[[BIS_fnc_3DENExportTerrainBuilder]],[[BIS_fnc_3DENFlashlight]],[[BIS_fnc_3DENGrid]],[[BIS_fnc_3DENIntel]],[[BIS_fnc_3DENInterface]],[[BIS_fnc_3DENListLocations]],[[BIS_fnc_3DENMissionPreview]],[[BIS_fnc_3DENModuleDescription]],[[BIS_fnc_3DENShowMessage]],[[BIS_fnc_3DENStatusBar]],[[BIS_fnc_3DENToolbar]],[[BIS_fnc_3DENTutorial]],[[BIS_fnc_3DENVisionMode]] |See also= | |[[Eden Editor]],[[BIS_fnc_3DENControlsHint]],[[BIS_fnc_3DENDiagCreateList]],[[BIS_fnc_3DENDiagFonts]],[[BIS_fnc_3DENDiagMouseControl]],[[BIS_fnc_3DENDrawLocations]],[[BIS_fnc_3DENEntityMenu]],[[BIS_fnc_3DENExportAttributes]],[[BIS_fnc_3DENExportOldSQM]],[[BIS_fnc_3DENExportTerrainBuilder]],[[BIS_fnc_3DENFlashlight]],[[BIS_fnc_3DENGrid]],[[BIS_fnc_3DENIntel]],[[BIS_fnc_3DENInterface]],[[BIS_fnc_3DENListLocations]],[[BIS_fnc_3DENMissionPreview]],[[BIS_fnc_3DENModuleDescription]],[[BIS_fnc_3DENShowMessage]],[[BIS_fnc_3DENStatusBar]],[[BIS_fnc_3DENToolbar]],[[BIS_fnc_3DENTutorial]],[[BIS_fnc_3DENVisionMode]] |See also= |
Revision as of 21:48, 16 January 2021
Description
- Description:
- Moves Eden's camera depending on one of two modes:
- "random" - A random position over land preferring non forested areas
- "selected" - The current selected Eden entity or users cursor position if nothing is selected
- Execution:
- call
- Groups:
- Eden Editor
Syntax
- Syntax:
- [mode] call BIS_fnc_3DENCamera
- Parameters:
- mode: String - Option mode to use
- Return Value:
- Nothing
Examples
- Example 1:
- Move Eden's camera to the currently selected Eden entity
["selected"] call BIS_fnc_3DENCamera;
- Example 2:
- Move Eden's camera to a random position
["random"] call BIS_fnc_3DENCamera;
Additional Information
- See also:
- Eden EditorBIS_fnc_3DENControlsHintBIS_fnc_3DENDiagCreateListBIS_fnc_3DENDiagFontsBIS_fnc_3DENDiagMouseControlBIS_fnc_3DENDrawLocationsBIS_fnc_3DENEntityMenuBIS_fnc_3DENExportAttributesBIS_fnc_3DENExportOldSQMBIS_fnc_3DENExportTerrainBuilderBIS_fnc_3DENFlashlightBIS_fnc_3DENGridBIS_fnc_3DENIntelBIS_fnc_3DENInterfaceBIS_fnc_3DENListLocationsBIS_fnc_3DENMissionPreviewBIS_fnc_3DENModuleDescriptionBIS_fnc_3DENShowMessageBIS_fnc_3DENStatusBarBIS_fnc_3DENToolbarBIS_fnc_3DENTutorialBIS_fnc_3DENVisionMode
Notes
-
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