BIN fnc setTargetWeight: Difference between revisions
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m (Text replacement - "{{Feature arma3contact}}" to "{{Feature|arma3contact}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> | </pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> | ||
{{Feature|arma3contact}} |Description= | {{Feature|arma3contact}} |Description= | ||
| <!-- [] call [[BIN_fnc_setTargetWeight]]; --> |Syntax= | | <!-- [] call [[BIN_fnc_setTargetWeight]]; --> |Syntax= | ||
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|x1= <code></code> |Example 1= | |x1= <code></code> |Example 1= | ||
| |See also= | | |See also= |
Revision as of 21:58, 16 January 2021
Description
- Description:
/* bin_fnc_setTargetWeight Set target priroty which is used later by bin_fnc_findTargetWeight function to find target. Input: 0: _input - Unit, vehicle, group or side. 1: _value - scalar above 0 - weight which is later used by selectRandomWeighted script command. Values equal or less than 0 are excluded from target selection Examples: [west,0] call bin_fnc_setTargetWeight - all units from side "west" will be ignored by targeting system [player,10] call bin_fnc_setTargetWeight - Increase player chance of being targeted by drone weapons [bis_car,0] call bin_fnc_setTargetWeight - Vehicle & it is crew will be ignored by targeting system */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Behavior
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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