BIS fnc shakeCuratorCamera: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Curator |GROUP1=
|gr1 = Curator |GROUP1=
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| Shake curator camera. |Description=
| Shake curator camera. |Description=
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| [strength,duration,area] spawn [[BIS_fnc_shakeCuratorCamera]] |Syntax=
| [strength,duration,area] spawn [[BIS_fnc_shakeCuratorCamera]] |Syntax=
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| [[Boolean]] |Return value=
| [[Boolean]] |Return value=
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|x1= <code>[] [[spawn]] [[BIS_fnc_shakeCuratorCamera]];</code>|Example 1=
|x1= <code>[] [[spawn]] [[BIS_fnc_shakeCuratorCamera]];</code>|Example 1=
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|x2= <code>[ 0.1, 5, [BIS_explosion_center,500] ] [[spawn]] [[BIS_fnc_shakeCuratorCamera]];</code>|Example 2=
|x2= <code>[ 0.1, 5, [BIS_explosion_center,500] ] [[spawn]] [[BIS_fnc_shakeCuratorCamera]];</code>|Example 2=


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| [[Curator]]  |See also=
| [[Curator]]  |See also=

Revision as of 23:46, 16 January 2021

Hover & click on the images for description

Description

Description:
Shake curator camera.
Execution:
spawn
Groups:
Curator

Syntax

Syntax:
[strength,duration,area] spawn BIS_fnc_shakeCuratorCamera
Parameters:
strength: Number - (Optional, default 0.01) Shaking strength
duration: Number - (Optional, default 0.7) Duration in seconds
area: Array - (Optional, default []) Shake only when camera is in given distance from center. In format:
0: Position - Center
1: Number - Radius
Return Value:
Boolean

Examples

Example 1:
[] spawn BIS_fnc_shakeCuratorCamera;
Example 2:
[ 0.1, 5, [BIS_explosion_center,500] ] spawn BIS_fnc_shakeCuratorCamera;

Additional Information

See also:
Curator

Notes

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Notes

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