BIS fnc objectsMapper: Difference between revisions

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m (Text replacement - "|Game version=" to "|Game version= |gr1 = Object Manipulation |GROUP1=")
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{{Function|Comments=
{{Function|Comments=
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| arma2 |Game name=
| arma2 |Game name=
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|gr1 = Object Manipulation |GROUP1=
|gr1 = Object Manipulation |GROUP1=
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| Takes an array of data about a dynamic object template and creates the objects. |DESCRIPTION=
| Takes an array of data about a dynamic object template and creates the objects. |DESCRIPTION=
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Returns:
Returns:
Created objects (Array)
Created objects (Array)
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| [position, azimuth, objectsArray, badChance] call [[BIS_fnc_ObjectsMapper]] |SYNTAX=
| [position, azimuth, objectsArray, badChance] call [[BIS_fnc_ObjectsMapper]] |SYNTAX=
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| [[Array]] of [[Object|Objects]] |RETURNVALUE=
| [[Array]] of [[Object|Objects]] |RETURNVALUE=
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|x1= <code>_objectsArray = [
|x1= <code>_objectsArray = [
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];
<nowiki>[</nowiki>[[getMarkerPos]] "myBase", 0, _objectsArray, 0.5] [[call]] [[BIS_fnc_objectsMapper]];</code> |EXAMPLE1=
<nowiki>[</nowiki>[[getMarkerPos]] "myBase", 0, _objectsArray, 0.5] [[call]] [[BIS_fnc_objectsMapper]];</code> |EXAMPLE1=
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| [[BIS_fnc_objectsGrabber]] |SEEALSO=
| [[BIS_fnc_objectsGrabber]] |SEEALSO=

Revision as of 23:50, 16 January 2021

Hover & click on the images for description

Description

Description:
Takes an array of data about a dynamic object template and creates the objects.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[position, azimuth, objectsArray, badChance] call BIS_fnc_ObjectsMapper
Parameters:
position: Position - (Optional, default [0,0])
azimuth: Number - (Optional, default 0) the template orientation
objectsArray: Array - created with BIS_fnc_objectsGrabber
badChance: Number - (Optional, default 0) must be in range 0..1. Chances of object non-creation for each object
Return Value:
Array of Objects

Examples

Example 1:
_objectsArray = [ ["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[],"","",true,false], ["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[],"","",true,false] ]; [getMarkerPos "myBase", 0, _objectsArray, 0.5] call BIS_fnc_objectsMapper;

Additional Information

See also:
BIS_fnc_objectsGrabber

Notes

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Notes

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