clearVehicleInit: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?]]" to "{{GameCategory|tkoh|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
||
Line 1: | Line 1: | ||
{{Command|Comments= | {{Command|Comments= | ||
|arma1|Game name= | |arma1|Game name= | ||
Line 7: | Line 6: | ||
|gr1= Object Manipulation |GROUP1= | |gr1= Object Manipulation |GROUP1= | ||
| Clears the object's init.<br><br> | | Clears the object's init.<br><br> | ||
Line 13: | Line 11: | ||
{{Feature|arma3|For security reasons, the command was disabled in Arma 3.}} | {{Feature|arma3|For security reasons, the command was disabled in Arma 3.}} | ||
|DESCRIPTION= | |DESCRIPTION= | ||
| '''clearVehicleInit''' objectName|SYNTAX= | | '''clearVehicleInit''' objectName|SYNTAX= | ||
Line 20: | Line 17: | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>_tank1 setVehicleInit "hint 'hi all'"; processInitCommands; clearVehicleInit tank1</code>|EXAMPLE1= | |x1= <code>_tank1 setVehicleInit "hint 'hi all'"; processInitCommands; clearVehicleInit tank1</code>|EXAMPLE1= | ||
| [[setVehicleInit]], [[processInitCommands]] |SEEALSO= | | [[setVehicleInit]], [[processInitCommands]] |SEEALSO= |
Revision as of 00:28, 17 January 2021
Description
- Description:
- Clears the object's init.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_tank1 setVehicleInit "hint 'hi all'"; processInitCommands; clearVehicleInit tank1
Additional Information
- See also:
- setVehicleInitprocessInitCommands
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note