deleteMarkerLocal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]OFP[ _]Elite *(\|.*)?\]\]" to "{{GameCategory|ofpe|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma1 |Game name= | | arma1 |Game name= | ||
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|eff= local |Multiplayer Effects= | |eff= local |Multiplayer Effects= | ||
| Destroys the given marker. |DESCRIPTION= | | Destroys the given marker. |DESCRIPTION= | ||
| '''deleteMarkerLocal''' markerName |SYNTAX= | | '''deleteMarkerLocal''' markerName |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>'''deleteMarkerLocal''' "Marker1"</code> |= Example | |x1= <code>'''deleteMarkerLocal''' "Marker1"</code> |= Example | ||
| [[createMarkerLocal]], [[deleteMarker]] |SEEALSO= | | [[createMarkerLocal]], [[deleteMarker]] |SEEALSO= | ||
Revision as of 00:46, 17 January 2021
Description
- Description:
- Destroys the given marker.
- Groups:
- Markers
Syntax
Examples
- Example 1:
deleteMarkerLocal "Marker1"
Additional Information
- See also:
- createMarkerLocaldeleteMarker
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Notes
- Posted on 7 January, 2012
- HomerJohnston
- Unproven: I believe that if you use this command on a globally-created marker, and subsequently another machine executes a global command on the same marker (e.g. setMarkerPos), then the marker will be re-created on the machine it was previously deleted on. Can result in confusing marker behaviour.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.04
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Markers
- Scripting Commands: Local Effect
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands