isWeaponDeployed: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
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{{GameCategory|arma3|New Scripting Commands}} | {{GameCategory|arma3|New Scripting Commands}} | ||
{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Weapons |GROUP1= | |gr1= Weapons |GROUP1= | ||
| Returns true if weapon is currently deployed. |DESCRIPTION= | | Returns true if weapon is currently deployed. |DESCRIPTION= | ||
| [[isWeaponDeployed]] unit|SYNTAX= | | [[isWeaponDeployed]] unit|SYNTAX= | ||
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| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>_dep = [[isWeaponDeployed]] [[player]]; </code> |EXAMPLE1= | |x1= <code>_dep = [[isWeaponDeployed]] [[player]]; </code> |EXAMPLE1= | ||
| [[isWeaponRested]] |SEEALSO= | | [[isWeaponRested]] |SEEALSO= |
Revision as of 01:38, 17 January 2021
Description
- Description:
- Returns true if weapon is currently deployed.
- Groups:
- Weapons
Syntax
- Syntax:
- isWeaponDeployed unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
_dep = isWeaponDeployed player;
Additional Information
- See also:
- isWeaponRested
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 1, 2015 - 16:44 (UTC)
- AgentRevolution
-
You can force a unit out of bipod or resting with:
_unit playMove "";
- Posted on March 4, 2017 - 03:58 (UTC)
- Beno 83au
-
playMove, as well as switchMove, appear to not work when forcing a player out of being deployed. A more reliable method is:
_player setPos (_player modelToWorld [0,0,0]);