getPosWorld: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Positions |GROUP1=
|gr1= Positions |GROUP1=
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| Returns [[PositionWorld]], which is [[PositionASL]] of the model centre [0,0,0] of an object, rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices. |DESCRIPTION=
| Returns [[PositionWorld]], which is [[PositionASL]] of the model centre [0,0,0] of an object, rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices. |DESCRIPTION=
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|'''getPosWorld''' object |SYNTAX=
|'''getPosWorld''' object |SYNTAX=
|p1 = object: [[Object]];  
|p1 = object: [[Object]];  
| [[Array]] - format [[PositionWorld]] |RETURNVALUE=
| [[Array]] - format [[PositionWorld]] |RETURNVALUE=
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|x1 = <code>_obj [[setPosWorld]] [[getPosWorld]] _obj;</code> |EXAMPLE1=
|x1 = <code>_obj [[setPosWorld]] [[getPosWorld]] _obj;</code> |EXAMPLE1=



Revision as of 01:39, 17 January 2021

Hover & click on the images for description

Description

Description:
Returns PositionWorld, which is PositionASL of the model centre [0,0,0] of an object, rather than transformed boundingCenter or LandContact vertices.
Groups:
Positions

Syntax

Syntax:
getPosWorld object
Parameters:
object: Object;
Return Value:
Array - format PositionWorld

Examples

Example 1:
_obj setPosWorld getPosWorld _obj;
Example 2:
ATLToASL (_groundObj modelToWorld [0,0,0]) isEqualTo getPosWorld _groundObj; //true
Example 3:
Wave height under a boat:_h = ((boat modelToWorld [0,0,0]) vectorDiff getPosWorld boat) select 2;

Additional Information

See also:
getPosWorldVisualsetPosWorldpositiongetPosATLgetPosASLgetPosASLWvisiblePositionvisiblePositionASLgetMarkerPosmodelToWorld

Notes

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Only post proven facts here! Add Note

Notes

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