inAreaArray: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma3 |Game=
| arma3 |Game=
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|gr4= Positions |GROUP4=
|gr4= Positions |GROUP4=
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| Returns given list of [[Object]]s and/or [[Position]]s that are in the given area, area defined by a trigger, marker, location or array. |DESCRIPTION=
| Returns given list of [[Object]]s and/or [[Position]]s that are in the given area, area defined by a trigger, marker, location or array. |DESCRIPTION=
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| positions '''inAreaArray''' area |SYNTAX=
| positions '''inAreaArray''' area |SYNTAX=
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|r2= [[Array]]: [[Object]]s and/or [[Position]]s inside the area |RETURNVALUE2=
|r2= [[Array]]: [[Object]]s and/or [[Position]]s inside the area |RETURNVALUE2=
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|x1= <code>[[vehicles]] [[inAreaArray]] myTrigger;</code> |EXAMPLE1=
|x1= <code>[[vehicles]] [[inAreaArray]] myTrigger;</code> |EXAMPLE1=
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|x4= <code>[[allDead]] [[inAreaArray]] [<nowiki/>[100, 100, 0], 20, 30, 45, [[false]], 10];</code>|EXAMPLE4=
|x4= <code>[[allDead]] [[inAreaArray]] [<nowiki/>[100, 100, 0], 20, 30, 45, [[false]], 10];</code>|EXAMPLE4=
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| [[inArea]], [[triggerArea]] |SEEALSO=
| [[inArea]], [[triggerArea]] |SEEALSO=

Revision as of 01:40, 17 January 2021

Hover & click on the images for description

Description

Description:
Returns given list of Objects and/or Positions that are in the given area, area defined by a trigger, marker, location or array.
Groups:
TriggersMarkersLocationsPositions

Syntax

Syntax:
positions inAreaArray area
Parameters:
positions: Array of Objects and/or Positions
area: Object, Location or String - the defined area:
Return Value:
Array: Objects and/or Positions inside the trigger area

Alternative Syntax

Syntax:
positions inAreaArray [center, a, b, angle, isRectangle, c]
Parameters:
positions: Array - Objects and/or Positions to check
center: Array - center of the area in format Position3D, Position2D
a: Number - x axis (x / 2)
b: Number - y axis (y / 2)
angle: Number - (Optional, default 0) rotation angle
isRectangle: Boolean - (Optional, default false) true if rectangle, false if ellipse
c: Number - (Optional, default -1: unlimited) z axis (z / 2)
Return Value:
Array: Objects and/or Positions inside the area

Examples

Example 1:
vehicles inAreaArray myTrigger;
Example 2:
allUnits inAreaArray "myMarker";
Example 3:
allPlayers inAreaArray myLocation;
Example 4:
allDead inAreaArray [[100, 100, 0], 20, 30, 45, false, 10];

Additional Information

See also:
inAreatriggerArea

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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Posted on June 11, 2017 - 21:33 (UTC)
Tankbuster
The array you send the command can be filtered. For example: vehicles select { _x isKindOf "StaticWeapon" } inAreaArray "myMarker" Will return only the statics inside the given marker