preloadCamera: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]OFP[ _]Elite *(\|.*)?\]\]" to "{{GameCategory|ofpe|Scripting Commands}}") | Lou Montana (talk | contribs)  m (Text replacement - "_{10,} " to "") | ||
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| {{Command|Comments= | {{Command|Comments= | ||
| | arma1 |Game name= | | arma1 |Game name= | ||
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| |gr1 = Camera Control |GROUP1= | |gr1 = Camera Control |GROUP1= | ||
| | Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved. | | Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved. | ||
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| Returns true once all data is ready. See [[camPreload]] for alternative, more flexible camera preloading. |DESCRIPTION= | Returns true once all data is ready. See [[camPreload]] for alternative, more flexible camera preloading. |DESCRIPTION= | ||
| | '''preloadCamera''' position|SYNTAX= | | '''preloadCamera''' position|SYNTAX= | ||
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| | [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
| |x1= <code>[[waitUntil]] {[[preloadCamera]] [[markerPos]] "cam_location_2"};</code> |EXAMPLE1= | |x1= <code>[[waitUntil]] {[[preloadCamera]] [[markerPos]] "cam_location_2"};</code> |EXAMPLE1= | ||
| | [[camPreload]],[[camPreloaded]]  |SEEALSO= | | [[camPreload]],[[camPreloaded]]  |SEEALSO= | ||
Revision as of 02:12, 17 January 2021
Description
- Description:
- Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready. See camPreload for alternative, more flexible camera preloading.
- Groups:
- Camera Control
Syntax
Examples
- Example 1:
- waitUntil {preloadCamera markerPos "cam_location_2"};
Additional Information
- See also:
- camPreloadcamPreloaded
Notes
- 
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Notes
Bottom Section
Categories: 
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Camera Control
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands
 
	