setMusicEventHandler: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}")
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Command|Comments=
{{Command|Comments=
____________________________________________________________________________________________


| arma3 |Game name=
| arma3 |Game name=
Line 9: Line 8:


|gr2 = Sounds |GROUP2=
|gr2 = Sounds |GROUP2=
____________________________________________________________________________________________


| Sets given music track event handler. Will overwrite other music event handlers. Use [[addMusicEventHandler]] if you want to stack them. |DESCRIPTION=
| Sets given music track event handler. Will overwrite other music event handlers. Use [[addMusicEventHandler]] if you want to stack them. |DESCRIPTION=
____________________________________________________________________________________________


| '''setMusicEventHandler''' [type, function] |SYNTAX=
| '''setMusicEventHandler''' [type, function] |SYNTAX=
Line 29: Line 26:
|x2= <code>_ehID = [[setMusicEventHandler]] ["MusicStop", "[[hint]] [[str]] _this"];</code>|EXAMPLE2=  
|x2= <code>_ehID = [[setMusicEventHandler]] ["MusicStop", "[[hint]] [[str]] _this"];</code>|EXAMPLE2=  


____________________________________________________________________________________________


| [[addMusicEventHandler]], [[removeMusicEventHandler]], [[playMusic]], [[removeAllMusicEventHandlers]] |SEEALSO=  
| [[addMusicEventHandler]], [[removeMusicEventHandler]], [[playMusic]], [[removeAllMusicEventHandlers]] |SEEALSO=  


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  
____________________________________________________________________________________________
}}
}}



Revision as of 03:04, 17 January 2021

Hover & click on the images for description

Description

Description:
Sets given music track event handler. Will overwrite other music event handlers. Use addMusicEventHandler if you want to stack them.
Groups:
Event HandlersSounds

Syntax

Syntax:
setMusicEventHandler [type, function]
Parameters:
[type, function]: Array
type: String - "MusicStart" or "MusicStop"
function: String - script to be executed. Passes params array 0: class name of the sound in CfgMusic, 1: event handler id
Return Value:
Number - id of the event handler

Examples

Example 1:
_ehID = setMusicEventHandler ["MusicStart", "hint str _this"];
Example 2:
_ehID = setMusicEventHandler ["MusicStop", "hint str _this"];

Additional Information

See also:
addMusicEventHandlerremoveMusicEventHandlerplayMusicremoveAllMusicEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section