setVehicleId: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]OFP[ _]Elite(\|.*)?\]\]" to "{{GameCategory|ofpe|Scripting Commands}}") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma1 |Game name= | | arma1 |Game name= | ||
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|gr2= Broken Commands |GROUP2= | |gr2= Broken Commands |GROUP2= | ||
| Sets ID to vehicle. By this ID vehicle is referenced by triggers and waypoints. | | Sets ID to vehicle. By this ID vehicle is referenced by triggers and waypoints. | ||
{{Warning | This command is '''not''' to be used.}} |DESCRIPTION= | {{Warning | This command is '''not''' to be used.}} |DESCRIPTION= | ||
| vehicleName '''setVehicleId''' id |SYNTAX= | | vehicleName '''setVehicleId''' id |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[[player]] [[setVehicleId]] 1</code> |EXAMPLE1= | |x1= <code>[[player]] [[setVehicleId]] 1</code> |EXAMPLE1= | ||
| [[setVehicleVarName]] |SEEALSO= | | [[setVehicleVarName]] |SEEALSO= |
Revision as of 03:52, 17 January 2021
Description
- Description:
- Sets ID to vehicle. By this ID vehicle is referenced by triggers and waypoints.
- Groups:
- Object ManipulationBroken Commands
Syntax
Examples
- Example 1:
player setVehicleId 1
Additional Information
- See also:
- setVehicleVarName
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Object Manipulation
- Command Group: Broken Commands
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands