titleRsc: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|gr1= GUI Control |GROUP1= | |gr1= GUI Control |GROUP1= | ||
| Display a resource defined in RscTitles. Also see [[cutRsc]], with these two commands you can show two different resources at once. |DESCRIPTION= | | Display a resource defined in RscTitles. Also see [[cutRsc]], with these two commands you can show two different resources at once. |DESCRIPTION= | ||
| [[titleRsc]] [text, type, speed, showInMap] |SYNTAX= | | [[titleRsc]] [text, type, speed, showInMap] |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[[titleRsc]] ["BIS", "PLAIN"]</code> |EXAMPLE1= | |x1= <code>[[titleRsc]] ["BIS", "PLAIN"]</code> |EXAMPLE1= | ||
| [[titleText]], [[titleObj]], [[cutRsc]], [[allActiveTitleEffects]] |SEEALSO= | | [[titleText]], [[titleObj]], [[cutRsc]], [[allActiveTitleEffects]] |SEEALSO= |
Revision as of 03:59, 17 January 2021
Description
- Description:
- Display a resource defined in RscTitles. Also see cutRsc, with these two commands you can show two different resources at once.
- Groups:
- GUI Control
Syntax
- Syntax:
- titleRsc [text, type, speed, showInMap]
- Parameters:
- [text, type, speed]: Array
- text: String - the class name of the resource. ("Default" will remove the current resource.)
- type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: Number - (Optional, default -1) time in seconds to fade in resource
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened.
- Return Value:
- Nothing
Examples
- Example 1:
titleRsc ["BIS", "PLAIN"]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 30 Jun, 2008
- Dr_Eyeball
-
Using titleRsc (unlike cutRsc) for a HUD will mean:
- the HUD will remain visible when you access the map and overlay it.
- using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
- Posted on September 25, 2014 - 10:04 (UTC)
- Kenoxite
- In OFP/CWA any <x>Rsc will hide all the elements of the HUD, including the map.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: GUI Control
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands