underwater: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "_{10,} " to "")  | 
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{{Command|Comments=  | {{Command|Comments=  | ||
| arma3 |Game name=  | | arma3 |Game name=  | ||
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|gr1= Object Manipulation |GROUP1=  | |gr1= Object Manipulation |GROUP1=  | ||
| Returns whether the object is fully underwater<br><br>  | | Returns whether the object is fully underwater<br><br>  | ||
{{Informative | This command works well with Arma 3 mini-submarines, which was the primary design goal most likely}} |DESCRIPTION=  | {{Informative | This command works well with Arma 3 mini-submarines, which was the primary design goal most likely}} |DESCRIPTION=  | ||
| '''underwater''' object |SYNTAX=  | | '''underwater''' object |SYNTAX=  | ||
| Line 23: | Line 20: | ||
|x2= <code>_isUnderwater = [[eyePos]] [[player]] [[select]] 2 < 0;</code>|EXAMPLE2=    | |x2= <code>_isUnderwater = [[eyePos]] [[player]] [[select]] 2 < 0;</code>|EXAMPLE2=    | ||
| [[isTouchingGround]], [[isAbleToBreathe]] |SEEALSO=    | | [[isTouchingGround]], [[isAbleToBreathe]] |SEEALSO=    | ||
|  |MPBEHAVIOUR=    | |  |MPBEHAVIOUR=    | ||
}}  | }}  | ||
Revision as of 04:17, 17 January 2021
Description
- Description:
 - Returns whether the object is fully underwater
 - Groups:
 - Object Manipulation
 
Syntax
- Syntax:
 - underwater object
 - Parameters:
 - object: Object - mini-submarine
 - Return Value:
 - Boolean - true if submerged
 
Examples
- Example 1:
 _isUnderwater = underwater vehicle player;- Example 2:
 _isUnderwater = eyePos player select 2 < 0;
Additional Information
- See also:
 - isTouchingGroundisAbleToBreathe
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
Bottom Section
- Posted on February 2, 2017 - 18:08 (UTC)
 - Killzone Kid
 - This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.