BIS fnc boundingCircle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma2oa | | arma2oa | ||
|1.00 | |1.00 | ||
|gr1 = Object Manipulation | |gr1 = Object Manipulation | ||
| Returns size of bounding circle (calculated from X and Y coordinates). This is actually the 2D horizontal diagonal length of the [[boundingBox]]. | | Returns size of bounding circle (calculated from X and Y coordinates). This is actually the 2D horizontal diagonal length of the [[boundingBox]]. | ||
| object call [[BIS_fnc_boundingCircle]] | | object call [[BIS_fnc_boundingCircle]] | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
| [[Number]] | | [[Number]] | ||
|x1= <code>[[vehicle]] [[player]] [[call]] [[BIS_fnc_boundingCircle]];</code> | |x1= <code>[[vehicle]] [[player]] [[call]] [[BIS_fnc_boundingCircle]];</code> | ||
| [[boundingBox]], [[boundingBoxReal]] | | [[boundingBox]], [[boundingBoxReal]] | ||
}} | }} | ||
Revision as of 22:35, 17 January 2021
Description
- Description:
- Returns size of bounding circle (calculated from X and Y coordinates). This is actually the 2D horizontal diagonal length of the boundingBox.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object call BIS_fnc_boundingCircle
- Parameters:
- object: Object
- Return Value:
- Number
Examples
- Example 1:
vehicle player call BIS_fnc_boundingCircle;
Additional Information
- See also:
- boundingBoxboundingBoxReal
Notes
-
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