BIS fnc invAdd: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN -->  <!-- Note Section END --> </dl>" to "") | Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) | ||
| Line 1: | Line 1: | ||
| {{Function | {{Function | ||
| | arma2  | | arma2 | ||
| |1.00 | |1.00 | ||
| |gr1 = Inventory  | |gr1 = Inventory | ||
| |Adds item to inventory - checks if there is room for it. Checks if add was done by engine. | |Adds item to inventory - checks if there is room for it. Checks if add was done by engine. | ||
| | [object,class,force] call [[BIS_fnc_invAdd]]  | | [object,class,force] call [[BIS_fnc_invAdd]] | ||
| |p1=object: [[Object]]  | |p1=object: [[Object]] | ||
| |p2=class: [[String]] - Item class to be added  | |p2=class: [[String]] - Item class to be added | ||
| |p3=force: [[Boolean]] - (Optional, default [[false]]) [[true]] to force add item, other items might be removed  | |p3=force: [[Boolean]] - (Optional, default [[false]]) [[true]] to force add item, other items might be removed | ||
| | [[Boolean]] or [[Array]] - [[true]] when successfull, [[Array]] if force is set to [[true]] and items were removed (retuns items) | | [[Boolean]] or [[Array]] - [[true]] when successfull, [[Array]] if force is set to [[true]] and items were removed (retuns items) | ||
| |x1= <code>[ [[player]],"someClass" ] [[call]] [[BIS_fnc_invAdd]];</code> | |x1= <code>[ [[player]],"someClass" ] [[call]] [[BIS_fnc_invAdd]];</code> | ||
| | [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]]  | | [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]] | ||
| }} | }} | ||
Revision as of 23:08, 17 January 2021
Description
- Description:
- Adds item to inventory - checks if there is room for it. Checks if add was done by engine.
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [object,class,force] call BIS_fnc_invAdd
- Parameters:
- object: Object
- class: String - Item class to be added
- force: Boolean - (Optional, default false) true to force add item, other items might be removed
- Return Value:
- Boolean or Array - true when successfull, Array if force is set to true and items were removed (retuns items)
Examples
- Example 1:
- [ player,"someClass" ] call BIS_fnc_invAdd;
Additional Information
- See also:
- BIS_fnc_invRemoveBIS_fnc_invCodeToArrayBIS_fnc_invStringBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invSlotType
Notes
- 
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