BIS fnc highlightControl: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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|version1= 1.56 | |version1= 1.56 | ||
|gr1= GUI | |gr1= GUI | ||
|descr= Highlights given control by drawing a border around it and letting it pulsate. The effect is visible until explicitly removed. <br> | |descr= Highlights given control by drawing a border around it and letting it pulsate. The effect is visible until explicitly removed. <br> |
Revision as of 23:11, 17 January 2021
Description
- Description:
- Highlights given control by drawing a border around it and letting it pulsate. The effect is visible until explicitly removed.
- Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- [displayOrControl, thickness] call BIS_fnc_highlightControl
- Parameters:
- displayOrControl: Control - Can be a Control or a Display. When a display is passed as parameter, the function will delete the previously created highlight control on that given display.
- thickness: Number - (Optional, default 20) Thickness of the border
- Return Value:
- Control - Returns the created highlight control.
Examples
- Example 1:
[findDisplay 313 displayCtrl 1023] call BIS_fnc_highlightControl; // Will highlight the play button in Eden Editor [findDisplay 313] call BIS_fnc_highlightControl; // Will remove the previously created highlight effect
- Example 2:
[] spawn { disableSerialization private _ctrlHighlight = [findDisplay 313 displayCtrl 1023),5] call BIS_fnc_highlightControl; sleep 2; ctrlDelete _ctrlHighlight; };// Will highlight the play button in Eden Editor and removes the effect after two seconds
Additional Information
- See also:
- See also needed
Notes
-
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