addWeaponCargo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|gr1 = Containers | |gr1 = Containers | ||
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| Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space. | | Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space. | ||
{{Feature|arma3|In Arma 3, arguments for this command must be local ({{EffArg|cmd|arg|loc}}). For global variant see [[addWeaponCargoGlobal]].}} | {{Feature|arma3|In Arma 3, arguments for this command must be local ({{EffArg|cmd|arg|loc}}). For global variant see [[addWeaponCargoGlobal]].}} | ||
| vehicleName [[addWeaponCargo]] [weaponName, count] | | vehicleName [[addWeaponCargo]] [weaponName, count] | ||
|p1= vehicleName: [[Object]] - vehicle to add the weapons to | |p1= vehicleName: [[Object]] - vehicle to add the weapons to | ||
|p2= [weaponName, count]: [[Array]] | |p2= [weaponName, count]: [[Array]] | ||
|p3= weaponName: [[String]] - weapon name. See [[:Category:Weapons]] for reference about possible values. | |p3= weaponName: [[String]] - weapon name. See [[:Category:Weapons]] for reference about possible values. | ||
|p4= count: [[Number]] - number of weapons to add. | |p4= count: [[Number]] - number of weapons to add. | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>_truck [[addWeaponCargo]] ["M16", 5];</code> | |x1= <code>_truck [[addWeaponCargo]] ["M16", 5];</code> | ||
| [[addWeaponCargoGlobal]], [[addMagazineCargo]], [[addMagazineCargoGlobal]], [[clearMagazineCargo]], [[clearWeaponCargo]], [[getWeaponCargo]], [[addItemCargo]], [[addItemCargoGlobal]], [[addBackpackCargo]], [[addBackpackCargoGlobal]], [[addWeaponWithAttachmentsCargo]] | | [[addWeaponCargoGlobal]], [[addMagazineCargo]], [[addMagazineCargoGlobal]], [[clearMagazineCargo]], [[clearWeaponCargo]], [[getWeaponCargo]], [[addItemCargo]], [[addItemCargoGlobal]], [[addBackpackCargo]], [[addBackpackCargoGlobal]], [[addWeaponWithAttachmentsCargo]] | ||
}} | }} | ||
Revision as of 00:01, 18 January 2021
Description
- Description:
- Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space.
- Groups:
- Containers
Syntax
- Syntax:
- vehicleName addWeaponCargo [weaponName, count]
- Parameters:
- vehicleName: Object - vehicle to add the weapons to
- [weaponName, count]: Array
- weaponName: String - weapon name. See Category:Weapons for reference about possible values.
- count: Number - number of weapons to add.
- Return Value:
- Nothing
Examples
- Example 1:
_truck addWeaponCargo ["M16", 5];
Additional Information
- See also:
- addWeaponCargoGlobaladdMagazineCargoaddMagazineCargoGlobalclearMagazineCargoclearWeaponCargogetWeaponCargoaddItemCargoaddItemCargoGlobaladdBackpackCargoaddBackpackCargoGlobaladdWeaponWithAttachmentsCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on October 24, 2009 - 11:02 (CEST)
- Sbsmac
- Only works on clients.
- Posted on July 10, 2010 - 11:02
- Galzohar
- When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a call compile preprocessFile command (and not execVM).
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Containers
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands