commandTarget: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|gr1= Groups | |gr1= Groups | ||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
| Order the given unit(s) to target the given target (via the radio). Command given to the player, puts a red square with words Target and Distance on player's HUD at target location. If player in vehicle and has radar facilities, it also adds target marker to the radar. | | Order the given unit(s) to target the given target (via the radio). Command given to the player, puts a red square with words Target and Distance on player's HUD at target location. If player in vehicle and has radar facilities, it also adds target marker to the radar. | ||
| unit [[commandTarget]] target | | unit [[commandTarget]] target | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= target: [[Object]] or [[Array]] of [[Object]]s | |p2= target: [[Object]] or [[Array]] of [[Object]]s | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>_ESoldier1 [[commandTarget]] _WSoldier1;</code> | |x1= <code>_ESoldier1 [[commandTarget]] _WSoldier1;</code> | ||
|x2= <code>[[player]] [[commandTarget]] [ted, bill];</code> | |x2= <code>[[player]] [[commandTarget]] [ted, bill];</code> | ||
|mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not target the target. | |mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not target the target. | ||
| [[assignedTarget]], [[doTarget]] | | [[assignedTarget]], [[doTarget]] | ||
}} | }} | ||
Revision as of 00:11, 18 January 2021
Description
- Description:
- Order the given unit(s) to target the given target (via the radio). Command given to the player, puts a red square with words Target and Distance on player's HUD at target location. If player in vehicle and has radar facilities, it also adds target marker to the radar.
- Multiplayer:
- This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not target the target.
- Groups:
- Groups
Syntax
- Syntax:
- unit commandTarget target
- Parameters:
- unit: Object
- target: Object or Array of Objects
- Return Value:
- Nothing
Examples
- Example 1:
_ESoldier1 commandTarget _WSoldier1;
- Example 2:
player commandTarget [ted, bill];
Additional Information
- See also:
- assignedTargetdoTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands