clearVehicleInit: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
|arma1 | |arma1 | ||
|1.08 | |1.08 | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Clears the object's init.<br><br> | | Clears the object's init.<br><br> | ||
{{Feature|arma3|For security reasons, the command was disabled in Arma 3.}} | {{Feature|arma3|For security reasons, the command was disabled in Arma 3.}} | ||
| | | '''clearVehicleInit''' objectName | ||
| [[Nothing]] | |p1= objectName: [[Object]] | ||
| [[Nothing]] | |||
|x1= <code>_tank1 setVehicleInit "hint 'hi all'"; processInitCommands; clearVehicleInit tank1</code> | |x1= <code>_tank1 setVehicleInit "hint 'hi all'"; processInitCommands; clearVehicleInit tank1</code> | ||
| [[setVehicleInit]], [[processInitCommands]] | | [[setVehicleInit]], [[processInitCommands]] | ||
}} | }} |
Revision as of 00:11, 18 January 2021
Description
- Description:
- Clears the object's init.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_tank1 setVehicleInit "hint 'hi all'"; processInitCommands; clearVehicleInit tank1
Additional Information
- See also:
- setVehicleInitprocessInitCommands
Notes
-
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