getPosWorld: Difference between revisions

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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3
|1.32|Game version=
|1.32
|arg= global|Multiplayer Arguments=
|arg= global


|gr1= Positions |GROUP1=
|gr1= Positions


| Returns [[PositionWorld]], which is [[PositionASL]] of the model centre [0,0,0] of an object, rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices. |DESCRIPTION=
| Returns [[PositionWorld]], which is [[PositionASL]] of the model centre [0,0,0] of an object, rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices.


|'''getPosWorld''' object |SYNTAX=
|'''getPosWorld''' object
|p1 = object: [[Object]];  
|p1 = object: [[Object]];  
| [[Array]] - format [[PositionWorld]] |RETURNVALUE=
| [[Array]] - format [[PositionWorld]]
|x1 = <code>_obj [[setPosWorld]] [[getPosWorld]] _obj;</code> |EXAMPLE1=
|x1 = <code>_obj [[setPosWorld]] [[getPosWorld]] _obj;</code>


|x2 = <code>[[ATLToASL]] (_groundObj [[modelToWorld]] [0,0,0]) [[isEqualTo]] [[getPosWorld]] _groundObj; //true</code> |EXAMPLE2=
|x2 = <code>[[ATLToASL]] (_groundObj [[modelToWorld]] [0,0,0]) [[isEqualTo]] [[getPosWorld]] _groundObj; //true</code>


|x3= Wave height under a boat:<code>_h = ((boat [[modelToWorld]] [0,0,0]) [[vectorDiff]] [[getPosWorld]] boat) [[select]] 2;</code> |EXAMPLE3=
|x3= Wave height under a boat:<code>_h = ((boat [[modelToWorld]] [0,0,0]) [[vectorDiff]] [[getPosWorld]] boat) [[select]] 2;</code>






| [[getPosWorldVisual]], [[setPosWorld]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]], [[modelToWorld]] |SEEALSO=
| [[getPosWorldVisual]], [[setPosWorld]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]], [[modelToWorld]]


}}
}}

Revision as of 00:41, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns PositionWorld, which is PositionASL of the model centre [0,0,0] of an object, rather than transformed boundingCenter or LandContact vertices.
Groups:
Positions

Syntax

Syntax:
getPosWorld object
Parameters:
object: Object;
Return Value:
Array - format PositionWorld

Examples

Example 1:
_obj setPosWorld getPosWorld _obj;
Example 2:
ATLToASL (_groundObj modelToWorld [0,0,0]) isEqualTo getPosWorld _groundObj; //true
Example 3:
Wave height under a boat:_h = ((boat modelToWorld [0,0,0]) vectorDiff getPosWorld boat) select 2;

Additional Information

See also:
getPosWorldVisualsetPosWorldpositiongetPosATLgetPosASLgetPosASLWvisiblePositionvisiblePositionASLgetMarkerPosmodelToWorld

Notes

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Notes

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