isBleeding: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") | Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) | ||
| Line 1: | Line 1: | ||
| {{Command | {{Command | ||
| | arma3  | | arma3 | ||
| |0.50 | |0.50 | ||
| |gr1= Object Manipulation  | |gr1= Object Manipulation | ||
| | Returns whether the unit is bleeding.  | | Returns whether the unit is bleeding. | ||
| | '''isBleeding''' unit  | | '''isBleeding''' unit | ||
| |p1= unit: [[Object]]  | |p1= unit: [[Object]] | ||
| | [[Boolean]]  | | [[Boolean]] | ||
| |x1= <code>[[if]] ([[isBleeding]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm bleeding!!"; }</code> | |x1= <code>[[if]] ([[isBleeding]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm bleeding!!"; }</code> | ||
| | [[getBleedingRemaining]], [[isBurning]], [[setBleedingRemaining]]  | | [[getBleedingRemaining]], [[isBurning]], [[setBleedingRemaining]] | ||
| |  |MPBEHAVIOUR=   | |  |MPBEHAVIOUR=   | ||
Revision as of 00:41, 18 January 2021
Description
- Description:
- Returns whether the unit is bleeding.
- Groups:
- Object Manipulation
Syntax
Examples
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	