onPreloadStarted: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <h3 style='display:none'>Bottom Section</h3>" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
||
Line 28: | Line 28: | ||
| [[onPreloadFinished]] | | [[onPreloadFinished]] | ||
| | | | ||
}} | }} | ||
Revision as of 11:02, 18 January 2021
Description
- Description:
- Defines an action performed just before the preload screen started. Preload event occurs after briefing screen on mission start.
- Groups:
- Event Handlers
Syntax
Examples
- Example 1:
onPreloadStarted {diag_log "preload started"};
Additional Information
- See also:
- onPreloadFinished
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note