Code
Category: Data Types
Code represents data consisting of commands and their parameters. It is defined in script by being wrapped in {/} brackets, and is precompiled by the game engine.
The contents of SQF and SQS files are Code.
Examples:
while { alive player } do { sleep 1; hintSilent format ["Health: %1/100", round ((1 - damage player) * 100)]; };
unit addEventHandler ["Killed", { systemChat format ["%1 is dead", name (_this select 0)]; }];
onMapSingleClick { systemChat format ["You clicked at %1", _pos]; };