setVehicleId: Difference between revisions
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{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.00 | |1.00 | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|gr2= Broken Commands | |gr2= Broken Commands | ||
| Sets ID to vehicle. By this ID vehicle is referenced by triggers and waypoints. | | Sets ID to vehicle. By this ID vehicle is referenced by triggers and waypoints. | ||
{{Warning | This command is '''not''' to be used.}} | {{Warning | This command is '''not''' to be used.}} | ||
| vehicleName '''setVehicleId''' id | | vehicleName '''setVehicleId''' id | ||
|p1= vehicleName: [[Object]] | |p1= vehicleName: [[Object]] | ||
|p2= id: [[Number]] | |p2= id: [[Number]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[player]] [[setVehicleId]] 1</code> | |x1= <code>[[player]] [[setVehicleId]] 1</code> | ||
| [[setVehicleVarName]] | | [[setVehicleVarName]] | ||
}} | }} | ||
Revision as of 11:10, 18 January 2021
Description
- Description:
- Sets ID to vehicle. By this ID vehicle is referenced by triggers and waypoints.
- Groups:
- Object ManipulationBroken Commands
Syntax
Examples
- Example 1:
player setVehicleId 1
Additional Information
- See also:
- setVehicleVarName
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Object Manipulation
- Command Group: Broken Commands
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands