isBurning: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "(\| * )+\}\}" to "}}") | Lou Montana (talk | contribs)  m (Text replacement - " {3,}\|" to "  |") | ||
| Line 15: | Line 15: | ||
| | [[Boolean]] | | [[Boolean]] | ||
| |x1= <code>[[if]] ([[isBurning]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm burning!!"; }</code> | |x1= <code>[[if]] ([[isBurning]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm burning!!"; }</code> | ||
| | [[getBleedingRemaining]], [[setBleedingRemaining]], [[isBleeding]], [[inflamed]] | | [[getBleedingRemaining]], [[setBleedingRemaining]], [[isBleeding]], [[inflamed]] | ||
Revision as of 17:40, 18 January 2021
Description
- Description:
- Returns whether the unit is burning. This returns true only if unit is damaged by nearby fire, it does not check whether a fireplace is burning, use inflamed command for that.
- Groups:
- Object Manipulation
Syntax
Examples
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	