enableEngineArtillery: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3>" to "") |
Lou Montana (talk | contribs) m (Text replacement - " {2,}\}\}" to " }}") |
||
Line 18: | Line 18: | ||
| [[shownArtilleryComputer]], [[getArtilleryAmmo]], [[commandArtilleryFire]], [[doArtilleryFire]], [[getArtilleryComputerSettings]], [[getArtilleryETA]], [[inRangeOfArtillery]] | | [[shownArtilleryComputer]], [[getArtilleryAmmo]], [[commandArtilleryFire]], [[doArtilleryFire]], [[getArtilleryComputerSettings]], [[getArtilleryETA]], [[inRangeOfArtillery]] | ||
}} | }} | ||
Revision as of 23:46, 18 January 2021
Description
- Description:
- Enable/disable the artillery engine. This allows the user to use the artillery computer on mortar/artillery, and for AI to use it for indirect fire.
- Groups:
- Artillery
Syntax
Examples
- Example 1:
enableEngineArtillery false;
Additional Information
- See also:
- shownArtilleryComputergetArtilleryAmmocommandArtilleryFiredoArtilleryFiregetArtilleryComputerSettingsgetArtilleryETAinRangeOfArtillery
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.54
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Artillery
- Scripting Commands: Local Effect
- Arma 2: Operation Arrowhead: New Scripting Commands List
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands