BIS fnc setObjectTexture: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Function " to "{{RV|type=function ")
m (Text replacement - "glob " to "global ")
Line 7: Line 7:
|gr1 = Object Manipulation
|gr1 = Object Manipulation


|arg= glob
|arg= global


|eff= local| Set object textures.
|eff= local| Set object textures.

Revision as of 22:49, 25 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
textures: String or Array of Strings
Return Value:
Return value needed

Examples

Example 1:
[player, "#(rgb,8,8,3)color(0,0,1,1)"] call BIS_fnc_setObjectTexture;
Example 2:
[ vehicle player, [ "#(rgb,8,8,3)color(1,0,0,1)", "#(rgb,8,8,3)color(0,1,0,1)", "#(rgb,8,8,3)color(0,0,1,1)" ] ] call BIS_fnc_setObjectTexture; // identical to: // vehicle player setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"]; // vehicle player setObjectTexture [1, "#(rgb,8,8,3)color(0,1,0,1)"]; // vehicle player setObjectTexture [2, "#(rgb,8,8,3)color(0,0,1,1)"];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note