vectorDistanceSqr: Difference between revisions

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<dd class="notedate">Posted on 28 Jun, 2014</dd>
<dd class="notedate">Posted on 28 Jun, 2014</dd>
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
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(ArmA3 1.22)Algorithm:
(ArmA3 1.22)Algorithm:

Revision as of 01:29, 30 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - Vectors

Syntax

Syntax:
Syntax needed
Parameters:
vector1: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
vector2: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
Return Value:
Return value needed

Examples

Example 1:
_distSqr = getPos player vectorDistanceSqr [0,0,2];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 28 Jun, 2014
ffur2007slx2_5
(ArmA3 1.22)Algorithm: Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2;