Moves – Arma 2
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{{ | {{TOC|side}} | ||
== See Also == | == See Also == | ||
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Animation names follow a scheme which is described in [[AnimationTitles]]. | Animation names follow a scheme which is described in [[AnimationTitles]]. | ||
==Acin...== | == Acin... == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
==Acts...== | == Acts... == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
==Acrg...== | == Acrg... == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
==Adth...== | == Adth... == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
==Aidl...== | == Aidl... == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
==Ainj...== | == Ainj... == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
==Ainv...== | == Ainv... == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
==Erc...== | == Erc... == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
==Sit...== | == Sit... == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
==Amov...== | == Amov... == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
==Asig...== | == Asig... == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
==Misc== | == Misc == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
==Briefing== | == Briefing == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" |
Latest revision as of 18:32, 31 January 2021
See Also
Animation names follow a scheme which is described in AnimationTitles.
Acin...
Name | Description |
---|---|
AcinPknlMstpSrasWrflDnon | Standing still while dragging another unit |
AcinPknlMwlkSrasWrflbd | Walking backwards while dragging another unit |
Acts...
Name | Description |
---|---|
ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Sykes | Tied up sitting against wall (Sykes) |
ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Ohara | Tied up sitting against wall (O'Hara) |
ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Cooper | Tied up sitting against wall (Cooper) |
ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Rodriguez | Tied up sitting against wall (Rodriguez) |
ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Miles | (delayed beginning) Standing with hands bound, then moving |
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Homeless | Pacing with rifle in on hand, walking in the air, then falling dead |
ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Nikitin | Rifle resting on top of shoulder, hand over the stock, then giving a talk, and orders |
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Kostey | Holding rifle, checking over shoulder at prisoners, then talking to them, then being shot |
ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Lopotev1 | Standing and talking, then moving to ActsPercMstpSlowWpstDnon_sceneNikitinDisloyalty_Lopotev2 |
ActsPercMstpSlowWpstDnon_sceneNikitinDisloyalty_Lopotev2 | Executing a prisoners, giving orders, then walking off |
ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Bardak | Talking with hands together, then moving away |
ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang1 | (delayed beginning) Disoriented by a flashbang |
ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang2 | (delayed beginning) Disoriented by a flashbang |
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Adamson | (delayed beginning) Entering a building and clearing it |
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Simms | - ' ' |
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Steve | - ' ' |
ActsPercMrunSlowWrflDf_FlipFlopPara | (Evasive) Running forward and performing combat roll |
ActsPercMrunSlowWrflDf_TumbleOver | (Evasive) Running forward, fall onto face, get back up and continue |
AmovPercMstpSlowWrflDnon_ActsPercMstpSlowWrflDr_HideFromFire | (Evasive) Side-stepping to the right |
AmovPercMstpSlowWrflDnon_ActsPpneMstpSlowWrflDr_GrenadeEscape | (Evasive) Running to right, then falling heavily on side, |
ActsPercMstpSnonWpstDnon_sceneBardak01 | Standing with arms by sides, then raising hands above head in surrender, crouching, then moving to ActsPercMstpSnonWpstDnon_sceneBardak02 |
ActsPercMstpSnonWpstDnon_sceneBardak02 | Crouched, falling backwards after being hit, writhing in pain |
ActsPercMstpSnonWpstDnon_sceneBardakPistol01 | Scene with pistol drawn, talking, moves to ... 02 |
ActsPercMstpSnonWpstDnon_sceneBardakPistol02 | Executing prisoners, talking on radio |
ActsPercMstpSnonWpstDnon_sceneBardakRifle01 | Scene with rifle drawn, talking, moves to ... 02 |
ActsPercMstpSnonWpstDnon_sceneBardakRifle02 | Executing prisoners, talking on radio |
ActsPercMstpSnonWnonDnon_varStayLeant | Leaning against something, no anim |
ActsPsitMstpSnonWnonDnon_varSittingDrinking | Sitting on chair/wall? |
ActsPsitMstpSnonWnonDnon_varSittingOnTheWall | Sitting on chair/wall? (no anim) |
ActsPsitMstpSnonWnonDnon_varSittingSleeping01 | Sitting on chair/wall, sleeping (no anim) |
ActsPsitMstpSnonWnonDnon_varSittingSleeping02 | Sitting on chair/wall, sleeping, tightly hunched (no anim) |
ActsPercSnonWnonDnon_tableSupport_TalkA | Leaning forward on table, talking (auomatically goes to ...TalkOut) |
ActsPercSnonWnonDnon_tableSupport_TalkB | Leaning forward on table, talking (auomatically goes to ...TalkOut) |
ActsPercSnonWnonDnon_tableSupport_TalkC | Leaning forward on table, talking (auomatically goes to ...TalkOut) |
ActsPercSnonWnonDnon_tableSupport_TalkIn | Transition to leaning on table (auomatically goes to ...TalkOut) |
ActsPercSnonWnonDnon_tableSupport_TalkOut | Transition from leaning on table |
Acrg...
Name | Description |
---|---|
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_GetOutHigh | Disembark from drivers position of APC |
Adth...
Name | Description |
---|---|
AdthPercMstpSlowWrf_beating | Standing with weapon lowered, falls back dead |
AdthPercMstpSrasWrflDnon_NikitinDead | Standing with rifle raised, falls back dead |
Aidl...
Name | Description |
---|---|
aidlpercmstpsraswrfldnon_idlesteady01n | Standing idle, weapon lowered at waist |
aidlpercmstpsraswrfldnon_idlesteady02n | |
aidlpercmstpsraswrfldnon_idlesteady03n | |
aidlpercmstpsraswrfldnon_idlesteady04n | |
aidlpknlmstpslowwrfldnon_idlesteady02 | Kneeling idle, weapon lowered |
aidlpknlmstpslowwrfldnon_idlesteady03 | |
aidlpknlmstpslowwrfldnon_idlesteady04 | |
aidlppnemstpsraswrfldnon0s | Lying on the ground, sighting along weapon |
AidlPercSnonWnonDnon_talk1 | Speaking (no weapons) |
AidlPpneMstpSnonWnonDnon_SleepA_layDown | Lay down on back |
AidlPpneMstpSnonWnonDnon_SleepA_sleep | Loop of below 3? |
AidlPpneMstpSnonWnonDnon_SleepA_sleep1..3 | Various lying down on back sleeping idle anims |
AidlPpneMstpSnonWnonDnon_SleepA_standUp | Standing up from lying on back |
AidlPpneMstpSnonWnonDnon_SleepA_death | Dying while lying on back |
AidlPpneMstpSnonWnonDnon_SleepB_layDown | Lying down on back, not sleeping |
AidlPpneMstpSnonWnonDnon_SleepB_sleep1..5 | Various lying down on back idle anims |
AidlPpneMstpSnonWnonDnon_SleepB_standUp | Standing up from above positions |
AidlPpneMstpSnonWnonDnon_SleepB_death | Dying |
AidlPpneMstpSnonWnonDnon_SleepC_killFly | Trying to kill a fly, slapping his leg |
AidlPpneMstpSnonWnonDnon_SleepC_layDown | Lying down on side, head propped on arm |
AidlPpneMstpSnonWnonDnon_SleepC_lookAround | - |
AidlPpneMstpSnonWnonDnon_SleepC_scratch | - |
AidlPpneMstpSnonWnonDnon_SleepC_sleep | - |
AidlPpneMstpSnonWnonDnon_SleepC_sleep0 | - |
AidlPpneMstpSnonWnonDnon_SleepC_talk | - |
AidlPpneMstpSnonWnonDnon_SleepC_standUp | Standing up from lying on side |
Ainj...
Name | Description |
---|---|
AinjPfalMstpSnonWrflDnon_carried_down | Injured unit being returned to ground after being carried on shoulder |
AinjPfalMstpSnonWrflDnon_carried_up | Injured unit being picked up and put on shoulder |
AinjPfalMstpSnonWrflDnon_carried_still | Injured unit lying still while being carried on shoulder |
AinjPpneMstpSnonWrflDb_grab | Injured unit being grabbed as part of drag animation |
AinjPpneMstpSnonWrflDb_release | Injured unit placed back on ground after being dragged |
AinjPpneMstpSnonWrflDb_still | Injured unit lying still while being dragged |
AinjPpneMstpSnonWrflDnon | Roll around on back injured twitching and gasping |
AinjPpneMstpSnonWrflDnon_rolltoback | Roll onto back injured |
AinjPpneMstpSnonWrflDnon_rolltofront | Roll onto front injured |
Ainv...
Name | Description |
---|---|
AinvPknlMstpSnonWrflDnon_medic | Kneel over person, drop weapon (to begin work), lay both hands over body |
AinvPknlMstpSnonWrflDnon_medic0 | Kneeling over person, reach in backpack, unroll and apply bandage across body from centre to right then smooth out |
AinvPknlMstpSnonWrflDnon_medic1 | Kneeling over person, reach in backpack, stab and inject syringe into body |
AinvPknlMstpSnonWrflDnon_medic2 | Kneeling over person, reach in backpack, shake item (eg: powder) over body |
AinvPknlMstpSnonWrflDnon_medic3 | Kneeling over person, reach in backpack, apply bandage across body at centre then smooth out |
AinvPknlMstpSnonWrflDnon_medic4 | Kneeling over person, reach in backpack, wrap bandage around body part a couple times, then pat |
AinvPknlMstpSnonWrflDnon_medic5 | Kneeling over person, reach right side pouch, lay both hands over body |
AinvPknlMstpSnonWrflDr_medic0 | Kneeling over person, applying CPR |
AinvPknlMstpSnonWrflDr_medic1 | Kneeling over person, reach in backpack, apply bandage at far left, then smooth out |
AinvPknlMstpSnonWrflDr_medic2 | Kneeling over person, reach in backpack, wrap bandage around far left body part a couple times |
AinvPknlMstpSnonWrflDr_medic3 | Kneeling over person, perform consciousness check, tap cheek a few times, slap face |
AinvPknlMstpSnonWrflDr_medic4 | Kneeling over person, perform visual examination, stretching to right, checking both sides of body |
AinvPknlMstpSnonWrflDr_medic5 | Kneeling over person, reach in backpack, wrap bandage around right body part a few times, with final check by patting each side |
AinvPknlMstpSnonWrflDnon_medicEnd | Go from kneeling over person back to standing upright |
AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic | Seems to be final portion of AinvPknlMstpSnonWrflDnon_medic. Kneeling. Switch from having right knee down, left knee up to both knees down. |
Erc...
Name | Description |
---|---|
ErcRflLow_sitRfl_L | Transition to sitting, left, from rifle low |
ErcRflLow_sitRfl_R | Transition to sitting, right, from rifle low |
ErcRflLow_sitTable | Transition to sitting on a table, from rifle low |
ErcRflLow_sitUnarm_L | Transition to sitting, left, no weapons/weapons on back |
ErcRflLow_sitUnarm_R | Transition to sitting, right, no weapons/weapons on back |
Sit...
Name | Description |
---|---|
sitRfl_L_Bconfirm | |
sitRfl_L_BidleLoop | |
sitRfl_L_Bshake | |
sitRfl_L_ErcRflLow | |
sitRfl_L_talkLong | |
sitRfl_L_transFromB | |
sitRfl_L_transToB | |
sitRfl_R_Bconfirm | |
sitRfl_R_BidleLoop | |
sitRfl_R_Bshake | |
sitRfl_R_ErcRflLow | |
sitRfl_R_talkLong | |
sitRfl_R_transFromB | |
sitRfl_R_transToB | |
sitTable_ErcRflLow | |
sitTable_ErcUnarm | |
sitTableRfl_listening | |
sitTableRfl_listening_038 | |
sitTableRfl_readingPointing | |
sitTableRfl_talking | |
sitTableUnarm_readingPointing | |
sitTableUnarm_talking | |
sitTableUnarm_talkingListening | |
sitTableUnarm_talkingListening_TowingTractor | |
sitUnarm_L_ErcUnarm | |
sitUnarm_L_idleLoop | |
sitUnarm_L_idleLoop2 | |
sitUnarm_L_idleLoop3 | |
sitUnarm_L_idleLoop4 | |
sitUnarm_L_idleLoop5 | |
sitUnarm_L_idleLoop_03 | |
sitUnarm_L_idleLoop_0763 | |
sitUnarm_L_idleLoop_0763B | |
sitUnarm_L_idleLoop_0796 | |
sitUnarm_L_killingFly | |
sitUnarm_L_longSittingShaking | |
sitUnarm_L_relaxing | |
sitUnarm_L_talking | |
sitUnarm_R_ErcUnarm | |
sitUnarm_R_idleLoop | |
sitUnarm_R_idleLoop2 | |
sitUnarm_R_idleLoop3 | |
sitUnarm_R_idleLoop4 | |
sitUnarm_R_idleLoop5 | |
sitUnarm_R_killingFly | |
sitUnarm_R_longSittingShaking | |
sitUnarm_R_relaxing | |
sitUnarm_R_talking | |
SitDeath1 | |
SitDeath2 | |
SitDeath3 | |
SitDeath4fallground | |
SitStandUp | |
sitstop | |
SitStop_cekani1 | |
SitStop_cekani2 | |
SitStop_cekani3 | |
SitStop_cekani4 | |
SitStop_cekani5 | |
SitStop_cekani6 | |
SitStop_idleLoop | |
SitStop_koureni | |
SitStop_otreniCela | |
SitStop_sit |
Amov...
Name | Description |
---|---|
AmovPercMstpSnonWnonDnon_idle56kliky | Full workout |
AmovPercMstpSnonWnonDnon_idle68boxing | Boxing |
AmovPercMstpSnonWnonDnon_idle69drepy | Squat, jump, stretch, kick only |
AmovPercMstpSnonWnonDnon_idle70chozeniPoRukou | Hand-stands |
AmovPercMstpSnonWnonDnon_idle71kliky | Pushups + getting tierd |
AmovPercMstpSnonWnonDnon_idle72lehSedy | Situps |
AmovPercMstpSlowWrflDnon_Salute | Salute |
amovpercmevasraswrfldf | Sprinting |
amovpercmrunsraswrfldf | Running |
amovpercmstpsnonwnondnon_acrgpknlmstpsnonwnondnon_getinhigh | Mount APC as driver |
amovpercmstpslowwrfldnon_acinpknlmwlkslowwrfldb_1 | Transition to dragging another unit |
amovpercmstpslowwrfldnon_amovpsitmstpsraswrfldnon | Transition from standing to sitting |
amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon | Transition from standing to kneeling - gun lowered |
amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon | Transition from kneeling to standing - gun lowered |
amovpknlmstpsraswrfldnon_amovppnemstpsraswrfldnon | Transition from lying to kneeling |
amovpknlmstpsraswrfldnon_turnl | Turn left while kneeling |
amovpknlmstpsraswrfldnon_turnr | Turn right while kneeling |
amovppnemstpsraswrfldnon_amovpknlmstpsraswrfldnon | Transition from kneeling to lying |
amovpsitmstpsraswrfldnon_amovpercmstpslowwrfldnon | Transition from sitting to standing |
amovpsitmstpsraswrfldnon_smoking | Sitting smoking |
amovpsitmstpsraswrfldnon_weaponcheck1 | Sitting checking weapon |
amovpercmstpsraswrfldnon_gear | Getting gear from standing |
amovpknlmstpsraswrfldnon_gear | Getting gear from kneeling |
Asig...
Name | Description |
---|---|
AsigPercMstpSlowWrflDnon_AmovPercMrunSlowWrflDnon_GoGo | Motioning for people behind to follow, then running forward |
AsigPercMstpSlowWrflDnon_GoGo | Motioning for people behind to go ahead |
AsigPercMstpSlowWrflDnon_SendMenInAction | Crouching with weapon, pointing to men to his left, ends standing |
Misc
Name | Description |
---|---|
aav_driver | Driver APC |
aav_cargo01 | Ride on top of APC |
aav_gunner | APC gunner |
aav_gunner_out | APC gunner turned out |
stryker_cargo01 | Cargo APC |
ActsPercSnonWnonDnon_carFixing2 | fixing animation (downwards) |
sitUnarm_L_idleLoop_inUH1Y | Sitting like the officer in manhatan FOB (thats where i got the last 5) |
RepairingKneel | fixing animation (forwards) |
otockaErcRflLow_180leva | 180 degree turn with rifle lowered |
LHD_hiDeck | Patrolling on raised surface, looking over rails |
LHD_krajPaluby | Walking back and forth, looking into distance while shielding eyes from sun, looking down over railing |
LHD_midDeck | Walking back and forth, mostly looking at something below and to his right |
NavigationHeli | Uses hand signals to marshal a helicopter to the ground |
UnaErc_UnaErcPoslechVelitele | Transition from hands by sides to hands behind back |
UnaErcPoslechVelitele1..4 | hands behind back (no weapons/weapon on back) |
UnaErcPoslechVelitile_UnaErc | Transition back to hands by sides |
i0_player | Combat animation sequence. |
i0_s2 | Combat animation sequence. |
i0_s3 | Combat animation sequence. |
i0_seargent | Giving orders, runs to position, fighting, gets shot and falls over dead. |
i0_seargentDeath | Lying on ground, dead. |
CtsDoktor_Doktor_death | Sitting on chair, hands tied behind back, die |
CtsDoktor_Doktor_idleni1 | Sitting on chair, hands tied behind back, idle anims |
CtsDoktor_Doktor_idleni2 .. 6 | Sitting on chair, hands tied, then standing with hands freed (also ...idleni0) |
CtsDoktor_Doktor_uder1 .. 3 | As above |
CtsDoktor_Doktor_uder4 .. 5 | Sitting on chair, hands tied, being hit in face |
CtsDoktor_Vojak_hulakani1 .. 2 | Standing with weapon lowered |
CtsDoktor_Vojak_uder1 .. 3 | Hitting sitting victim with rifle |
CtsDoktor_Vojak_unaerc2vyslechStand | Standing with weapon lowered, some forward/back movement |
CtsDoktor_Vojak_vyslechStand2unaerc | Standing with weapon lowered, some forward/back movement |
CtsDoktor_Vojak_vyslechStand2unaerc_reverse | Standing with weapon lowered, some forward/back movement |
c1galkina_svazanyMuzDeath | Sitting with hands tied behind back, dies |
CivilDead01 | Non-animated, lying sprawled on back, weapon in front of feet |
CivilLying01 | Lying on face with hands behind back (not animated) |
CivilSitting | Sitting with hands behind back (not animated) |
CivilSitting1..3 | Sitting with hands behind back, idle animations |
animviewcontrol | Standing with rifle lowered, turns to left, places weapon on ground, leans down and places hands on desk/table |
C5efe_alex | Leaning/slouched against desk/rail in front |
c5efe_AlexDeath | Leaning/slouched against desk/rail in front... then dying |
c5efe_AlexLoopInGame | Leaning/slouched against desk/rail in front |
c7a_bravo_ErcTOdovadeni1..7 | Transition from arms at side to one of the below |
c7a_bravo_dovadeni1 | Clapping with both hands above head |
c7a_bravo_dovadeni1TOerc | Returning hands to sides from above |
c7a_bravo_dovadeni2 | Pumping right fist above head |
c7a_bravo_dovadeni2TOerc | Returning hands to sides from above |
c7a_bravo_dovadeni3 | Pumping left fist above head |
c7a_bravo_dovadeni3TOerc | Returning hands to sides from above |
c7a_bravo_dovadeni4 | Pumping both fists out in front |
c7a_bravo_dovadeni4TOerc | Returning hands to sides from above |
c7a_bravo_dovadeni5 | Pumping left fist out in front |
c7a_bravo_dovadeni5TOerc | Returning hands to sides from above |
c7a_bravo_dovadeni6 | - |
c7a_bravo_dovadeni7 | - |
c7a_bravoErcTOknl | Going to kneel from hands to sides |
c7a_bravoKnl_idle | Just stands back up from the kneel |
c7a_bravoKnl_idle1..3 | Clapping etc. while kneeling |
c7a_bravoTleskani_idle1..5 | Clapping while standing |
c7a_bravoTleskaniTOerc | Transition from above moves |
c7a_bravoTOerc_idle1..28 | Various standing applause type animations (short) |
C7A_longWalk | A straight walk of about 50m, repositions character |
C7A_man1s..4s | A straight walk of about 50m, salutes at end |
HaloFreeFall_non | Free falling position for halo/para jump. |
Briefing
Name | Description |
---|---|
cooper_c0briefing | Sitting in chair, hands between knees in lap, some idle animations |
cooper_c0briefing_loop0 | ??? |
cooper_c0briefing_loop1..8 | Standing up from sitting position (all the same?) |
miles_c0briefing | Sitting in chair, hands between knees in lap, some idle animations |
miles_c0briefing_odpovedel | ??? |
miles_c0briefing_odpovedel_loop | Sitting in chair, legs apart (no anims?) |
miles_c0briefing_odpovedel_loop0 | ??? |
miles_c0briefing_odpovedel_loop1..5 | Short idle animations, no looping |
miles_c0briefing_odpovedel_loop6 | Short idle animation, different sitting posture |
miles_c0briefing_odpovedelSada | From standing: nods, gestures with hands, turns and sits (in chair), another hand gesture |
miles_c0briefing_otazky_loop0 | ??? |
miles_c0briefing_otazky_loop1..3 | Idle anim, standing, weapon on back |
miles_c0briefing_otazky_loop4 | Idle anim, standing, weapon on back (different direction to above) |
miles_c0briefing_uvodniRec | Standing with weapon on back, many gestures (talking?), sits down for a bit, stands up |
ohara_c0briefing | Sitting in chair, hands between knees in lap, some idle animations, then standing |
ohara_c0briefing_loop0..5 | All seem to be standing up from sitting in a chair |
ohara_c0briefing_vztyk | Standing up from sitting. |
promitac_c0briefing_odpovedel_loop0..3 | Sitting, hands on knees, idle anims (tapping left foot) |
promitac_c0briefing_odpovedelSeda | Standing, reaches to turn something on(?), turns left 90' and sits in chair, idle anims |
promitac_c0briefing_otazky | Similar to above. |
promitac_c0briefing_otazky_loop0..6 | All seem same as above. |
promitac_c0briefing_uvodniProslov | Turns radio off (?), leaning on table, turns back on, sits down |
rodriguez_c0briefing | Sitting in chair, one hand on knee other between legs, idle anims, then stands |
rodriguez_c0briefing_loop0 | ??? |
rodriguez_c0briefing_loop1..7 | Idle anims while sitting. |
rodriguez_c0briefing_vztyk | Standing up from sitting. |
shaftoe_c0briefing_odpovedel_loop | Sitting in chair, leaning back |
shaftoe_c0briefing_odpovedelSeda | Standing, gestures, walks to left and sits in chair |
shaftoe_c0briefing_otazky | ??? |
shaftoe_c0briefing_otazky_loop | Similar to odpovedelSeda |
shaftoe_c0briefing_otazky_loop0 | ??? |
shaftoe_c0briefing_otazky_loop1..5 | Similar to otazky_loop, slightly different starts? |
shaftoe_c0briefing_otazky_loop6 | Standing with arms crossed. |
shaftoe_c0briefing_uvodniRec | Standing, points to right, waves, sits down on chair, idles, stands up and moves a bit, sits down in same chair |
sykes_c0briefing | Sitting in chair, leaning back, hands on thighs, idle anims, standing |
sykes_c0briefing_loop0 | ??? |
sykes_c0briefing_loop1..7 | Idle anims while sitting. |
sykes_c0briefing_vztyk | Standing up from sitting. |
armstrong_c0start | Standing, weapon on back, lots of gestures - long speech/briefing? - ends with salute. |
cooper1_c0start | Standing, hands by side, weapon on back, idle anims, ends with salute |
miles1_c0start | Standing, hands clasped in front, weapon on back, idle anims, turns and looks behind, sits on ground, stands, salutes and nods a few times |
ohara_c0start | Standing, immediately sits on ground, idle anims, stands with hands clasped behind back, nods, hands to sides |
rodriguez1_c0start | Standing, leaning on table behind him, hoists self onto table, gets back down, salutes |
sykes1_c0start | Standing, hands by side, squats, stands, salutes a few times |
zevl1_c0start | Standing, hands by side, weapon on back, some movement to the left |
zevl2_c0start | Standing, arms crossed, pumps right fist then re-crosses arms, pumps both hands |
zevl3bedna_c0start | Standing with rifle lowered, long idle anim sequence |
zevl4_c0start | Standing with weapon on back, arms behind back, idle anim sequence including brief salute and fist pumps |
zevl5_c0start | Standing with weapon on back, left hand on hip, idle anim sequence including fist pumps |
zevl6_c0start | Similar to other zevl...c0start animations. |
zevl7_c0start | Similar to other zevl...c0start animations. |
cooper1_c1briefing | Walking with weapon lowered, turns 180 and crouches, scans area, turns again, stays kneeled (briefing?), stands |
miles2_c1briefing | Similar to above. |
ohara1_c1briefing | Similar to above. |
rodriguez1_c1briefing | Similar to above. |
sykes1_c1briefing | Similar to above. |
C4_briefing_cooper | Standing with rifle lowered, then sitting in chair |
C4_briefing_ohara | Sitting in chair. |
C4_briefing_rodriguez | Sitting in chair. |
C4_briefing_sykes | Leaning on table in front of him |