FSM Danger Causes – Arma 2

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Formatting)
m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ")
 
(20 intermediate revisions by one other user not shown)
Line 1: Line 1:
* (0) DCEnemyDetected, // the first enemy detected
==DCEnemyDetected (0)==
* (1) DCFire, // fire visible
The first enemy detected.
* (2) DCHit, // vehicle hit
 
* (3) DCEnemyNear, // enemy very close to me
Send to all units in a group which was not aware of any enemies once an enemy is detected.
* (4) DCExplosion, // explosion detected
 
* (5) DCDeadBodyGroup, // dead soldier from my group found
== DCFire (1) ==
* (6) DCDeadBody, // other dead soldier found
A unit firing at another unit was seen.
* (7) DCScream // hit soldier screaming
 
* (8) DCCanFire          // new fire opportunity detected
Notes:
- one "firing" can be seen by multiple units
- when unit is firing several bullets, one event is sent for each bullet
 
== DCHit (2) ==
A vehicle hit was by a shot.
 
== DCEnemyNear (3) ==
Unit knows it was seen ("disclosed") by an enemy (the enemy knows about the unit)
 
== DCExplosion (4) ==
Ammo impact (explosion or a bullet hit) detected (seen or heard).
 
== DCDeadBodyGroup (5) ==
Dead soldier from my group found, or a kill seen of a soldier in my group.
 
Notes:
- when a dead body is found, triggered by the first unit seeing the body
- when kill is seen, event is sent to each unit seeing the kill
 
== DCDeadBody (6) ==
Dead soldier not from my group found. It can be triggered either by encountering a dead body, or by seeing a unit being killed.
 
Notes:
- when a dead body is found, this event is triggered by a first unit in each group which has seen a body
- when a kill is seen, this event is triggered for each unit seeing the kill
 
== DCScream (7) ==
Scream heard (a non-head hit produces scream, useful to detect a silenced weapon attacks)
 
== DCCanFire (8) ==
A new firing opportunity available. Reported when a unit can fire an enemy for the first time (was not know before, or was hidden behind a cover).

Latest revision as of 18:33, 31 January 2021

DCEnemyDetected (0)

The first enemy detected.

Send to all units in a group which was not aware of any enemies once an enemy is detected.

DCFire (1)

A unit firing at another unit was seen.

Notes: - one "firing" can be seen by multiple units - when unit is firing several bullets, one event is sent for each bullet

DCHit (2)

A vehicle hit was by a shot.

DCEnemyNear (3)

Unit knows it was seen ("disclosed") by an enemy (the enemy knows about the unit)

DCExplosion (4)

Ammo impact (explosion or a bullet hit) detected (seen or heard).

DCDeadBodyGroup (5)

Dead soldier from my group found, or a kill seen of a soldier in my group.

Notes: - when a dead body is found, triggered by the first unit seeing the body - when kill is seen, event is sent to each unit seeing the kill

DCDeadBody (6)

Dead soldier not from my group found. It can be triggered either by encountering a dead body, or by seeing a unit being killed.

Notes: - when a dead body is found, this event is triggered by a first unit in each group which has seen a body - when a kill is seen, this event is triggered for each unit seeing the kill

DCScream (7)

Scream heard (a non-head hit produces scream, useful to detect a silenced weapon attacks)

DCCanFire (8)

A new firing opportunity available. Reported when a unit can fire an enemy for the first time (was not know before, or was hidden behind a cover).