nearestLocation: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
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| [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]], [[Location#Location Types|Location Types]], [[locationPosition]], [[nearestLocations]], [[createLocation]] | | [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]], [[Location#Location Types|Location Types]], [[locationPosition]], [[nearestLocations]], [[createLocation]] | ||
}} | }} | ||
Revision as of 22:39, 31 January 2021
Description
- Description:
- Description needed
- Groups:
- Locations
Syntax
- Syntax:
- Syntax needed
- Parameters:
- [position, locationClass]: Array
- position: Object or Array in format PositionAGL or Position2D
- locationClass: String of a location class name. If "" is supplied, any nearest location is returned. See Location Types
- Return Value:
- Return value needed
Examples
- Example 1:
_nearestCity = nearestLocation [getPos player, "nameCity"];
- Example 2:
_anyNearestLocation = nearestLocation [player, ""];
Additional Information
- See also:
- See also needed
Notes
-
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Only post proven facts here! Add Note