directSay: Difference between revisions
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|gr2= Sounds | |gr2= Sounds | ||
| Sends given audio message to the direct channel. Command operates just like xxxxRadio commands, but the sound is played over direct channel and is independent of [[ | | Sends given audio message to the direct channel. Command operates just like xxxxRadio commands, but the sound is played over direct channel and is independent of [[fadeSound]]. The message is defined in CfgRadio in the [[description.ext]] file or config radio protocol or a kbAddTopic. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]). | ||
<br><br>Note: When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play. | <br><br>Note: When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play. | ||
Revision as of 01:32, 1 February 2021
Description
- Description:
- Description needed
- Groups:
- Radio and ChatSounds
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object - unit to transmit
- radioName: String - class name from CfgRadio
- Return Value:
- Return value needed
Examples
- Example 1:
player directSay configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 3, 2016 - 21:32 (UTC)
- Killzone Kid
-
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player directSay "#MySound.ogg";