cadetMode: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "Arma_3_Difficulty_Menu" to "Arma 3: Difficulty Menu")
m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "")
Line 32: Line 32:




[[Category:Scripting Commands|CADETMODE]]
 
[[Category:Scripting Commands OFP 1.96|CADETMODE]]
[[Category:Scripting Commands OFP 1.96|CADETMODE]]
[[Category:Scripting Commands OFP 1.99|CADETMODE]]
[[Category:Scripting Commands OFP 1.99|CADETMODE]]

Revision as of 01:31, 5 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Problems:
Arma 3
This command returns the status of the global difficulty showCadetHints.
Use difficulty in [0,1] to achieve the original intended functionality!
Groups:
Difficulty

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
? (cadetMode) : _AIsoldier setSkill 0.1 //sqs
Example 2:
if (cadetMode) then {_AIsoldier setSkill 0.1}; //sqf

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 1, 2009 - 17:49
Killswitch
In ArmA II, this command will return true if the difficulty level is set to "Recruit" or "Regular". It returns false for the "Veteran" and "Expert" difficulty levels.