setSkill
Description
- Description:
 - Sets the skill level of given unit. The value of a sub-skill is interpolated into a range defined in CfgAISkill.
 - Groups:
 - AI Behaviour
 
Syntax
- Syntax:
 - unit setSkill skill
 - Parameters:
 - unit: Object
 - skill: Number - general skill in range 0..1
 - Return Value:
 - Nothing
 
Alternative Syntax
- Syntax:
 - unit setSkill [skillName, value]
 - Parameters:
 - unit: Object
 - skillName: String - available sub-skills are:
- "general"
 - "courage"
 - "aimingAccuracy"
 - "aimingShake"
 - "aimingSpeed"
 - "commanding"
 - "endurance"
 - "spotDistance"
 - "spotTime"
 - "reloadSpeed"
 
 - value: Number - value in range 0..1
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - _hero setSkill 1;
 - Example 2:
 - _finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];
 
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Aug 04, 2006 - 12:01 (UTC)
 - 
Approximate ranges are:
- Novice < 0.25
 - Rookie >= 0.25 and <= 0.45
 - Recruit > 0.45 and <= 0.65
 - Veteran > 0.65 and <= 0.85
 - Expert > 0.85
 
 
- Posted on Jun 30, 2007 - 21:16 (UTC)
 - If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.75
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: AI Behaviour
 - Scripting Commands: Global Effect
 - AI